Anaconda Mk II: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Anaconda Mk II
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.


Despite the generally satisfactory assessment of the frigate "[[Raptor Mk II]]" as a means of support, Vanguard still sought a replacement for it. Successes in the adaptation of civilian projects of space ships to the needs of the army interested the command of the Vanguard. And, after upgrading in its shipyards, the Vanguard received an excellent support ship, capable of acting as deeply as desired in the enemy’s territory.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 4
|rank = 10
|shipRole_text = Guard
|shipRole_link = Guard
|shipRole_image = role_guard.png
|raceName = FEDERATION
|race_link = FEDERATION
|raceNameLink = FEDERATION
|raceImage = federation.png
|specialAbility_text = Phase shield
|specialAbility_link = Phase shield
|specialAbility_icon = Guard phase shield thermall.png
|price = 4890000
|currency = CR
<!-- Image block -->
|shipImage_Animation = R3LT3F2.gif
|shipImage_FrontView = R3LT3F2_2.png
|shipImage_SideView = R3LT3F2_3.png
|shipImage_UpView = R3LT3F2_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 1
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Ram attack.jpg                    |link=Ram attack|70px]]
|stock_ACTIVE_02 = [[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]
|stock_ACTIVE_03 = [[File:Pulsar.png                        |link=Pulsar|70px]]
|stock_ACTIVE_04 = [[File:Liquid_Metal_Injector.png          |link=Liquid Metal Injector|70px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:Adaptation mechanism.jpg          |link=Adaptation mechanism|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png                  |link=Shield Splitter|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_03 = [[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 2
|module_shield_count = 3
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = <nowiki>-</nowiki>20
|shield_resist_kinetic = 10
|shield_resist_emp = <nowiki>-</nowiki>50
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = -20
|shield_resist_kinetic_calc = 10
|shield_resist_emp_calc = -50
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|max_speed_syn1 = 253
|max_speed_boost_syn1 = 303
|acceleration_syn1 = 55
|acceleration_boost_syn1 = 110
|boost_energy_cost_syn1 = 214
|boost_energy_min_syn1 = 130
|strafe_speed_x_syn1 = 61
|strafe_speed_y_syn1 = 61
|rot_speed_x_syn1 = 30
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 950
|energy_regen_syn1 = 184
|hull_max_syn1 = 14570
|shield_max_syn1 = 13735
|shield_regen_syn1 = 106
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 253
|max_speed_boost_syn2 = 303
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 214
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 61
|strafe_speed_y_syn2 = 61
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 1140
|energy_regen_syn2 = 184
|hull_max_syn2 = 17193
|shield_max_syn2 = 13735
|shield_regen_syn2 = 106
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 255
|max_speed_boost_syn3 = 305
|acceleration_syn3 = 56
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 214
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 61
|strafe_speed_y_syn3 = 61
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 1140
|energy_regen_syn3 = 184
|hull_max_syn3 = 18358
|shield_max_syn3 = 13735
|shield_regen_syn3 = 106
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 255
|max_speed_boost_syn4 = 305
|acceleration_syn4 = 56
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 214
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 61
|strafe_speed_y_syn4 = 61
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 1169
|energy_regen_syn4 = 190
|hull_max_syn4 = 18358
|shield_max_syn4 = 13735
|shield_regen_syn4 = 106
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 255
|max_speed_boost_syn5 = 305
|acceleration_syn5 = 56
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 214
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 61
|strafe_speed_y_syn5 = 61
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 1207
|energy_regen_syn5 = 197
|hull_max_syn5 = 19232
|shield_max_syn5 = 13735
|shield_regen_syn5 = 106
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 256
|max_speed_boost_syn6 = 307
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|boost_energy_cost_syn6 = 214
|boost_energy_min_syn6 = 130
|strafe_speed_x_syn6 = 61
|strafe_speed_y_syn6 = 61
|rot_speed_x_syn6 = 30
|rot_speed_y_syn6 = 30
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 1235
|energy_regen_syn6 = 203
|hull_max_syn6 = 19815
|shield_max_syn6 = 13735
|shield_regen_syn6 = 106
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 258
|max_speed_boost_syn7 = 309
|acceleration_syn7 = 59
|acceleration_boost_syn7 = 119
|boost_energy_cost_syn7 = 214
|boost_energy_min_syn7 = 130
|strafe_speed_x_syn7 = 61
|strafe_speed_y_syn7 = 61
|rot_speed_x_syn7 = 30
|rot_speed_y_syn7 = 30
|rot_speed_z_syn7 = 36
|energy_max_syn7 = 1235
|energy_regen_syn7 = 203
|hull_max_syn7 = 20252
|shield_max_syn7 = 13735
|shield_regen_syn7 = 106
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 260
|max_speed_boost_syn8 = 311
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|boost_energy_cost_syn8 = 214
|boost_energy_min_syn8 = 130
|strafe_speed_x_syn8 = 61
|strafe_speed_y_syn8 = 61
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 1235
|energy_regen_syn8 = 203
|hull_max_syn8 = 20252
|shield_max_syn8 = 13735
|shield_regen_syn8 = 106
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 261
|max_speed_boost_syn9 = 313
|acceleration_syn9 = 62
|acceleration_boost_syn9 = 125
|boost_energy_cost_syn9 = 214
|boost_energy_min_syn9 = 130
|strafe_speed_x_syn9 = 61
|strafe_speed_y_syn9 = 61
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 1263
|energy_regen_syn9 = 208
|hull_max_syn9 = 20544
|shield_max_syn9 = 13735
|shield_regen_syn9 = 106
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 261
|max_speed_boost_syn10 = 313
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 214
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1302
|energy_regen_syn10 = 215
|hull_max_syn10 = 20689
|shield_max_syn10 = 13735
|shield_regen_syn10 = 106
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
|shield_resist_all_add = '''10'''
|shield_resist_all_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
|energy_max_mul = '''20%'''
|energy_max_mul_synLvl = 2
|module_guard_cooldown_mul = '''20%'''
|module_guard_cooldown_mul_synLvl = 4
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul_synLvl = 8
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Revision as of 06:59, 23 October 2019

Anaconda Mk II
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 34327
Hull 20689
Shield 13735
Energy 1302
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 10

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Despite the generally satisfactory assessment of the frigate "Raptor Mk II" as a means of support, Vanguard still sought a replacement for it. Successes in the adaptation of civilian projects of space ships to the needs of the army interested the command of the Vanguard. And, after upgrading in its shipyards, the Vanguard received an excellent support ship, capable of acting as deeply as desired in the enemy’s territory.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Vulcan 13 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Adaptation mechanism 12

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 214 184 14570 13735 106 2000 2
2 1140 214 184 17193 13735 106 2000 2
3 1140 214 184 18358 13735 106 2200 2
4 1169 214 190 18358 13735 106 2200 2
5 1207 214 197 19232 13735 106 2400 2
6 1235 214 203 19815 13735 106 2400 2
7 1235 214 203 20252 13735 106 2600 2
8 1235 214 203 20252 13735 106 2800 2
9 1263 214 208 20544 13735 106 2800 2
10 1302 214 215 20689 13735 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36
10 261 313 62 61 30 36

Ship model