Anaconda Mk II

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Anaconda Mk II
Anaconda Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 34327
Hull 20689
Shield 13735
Energy 1302
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Ram attack.jpg AdaptiveArmorBoost Icon.png Pulsar.png Liquid Metal Injector.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor Adaptation mechanism.jpg WeaponCoolant Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png AddShldGen Icon.png
Hull ResistHullKinetic Icon.png HeavyArmor Icon.png
CPU RangeMasterUnit Icon.png

Special module Guard phase shield thermall.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 10

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Despite the generally satisfactory assessment of the frigate "Raptor Mk II" as a means of support, Vanguard still sought a replacement for it. Successes in the adaptation of civilian projects of space ships to the needs of the army interested the command of the Vanguard. And, after upgrading in its shipyards, the Vanguard received an excellent support ship, capable of acting as deeply as desired in the enemy’s territory.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 Destructor 14 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Ram attack.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 214 184 14570 13735 106 2000 2
2 1140 214 184 17193 13735 106 2000 2
3 1140 214 184 18358 13735 106 2200 2
4 1169 214 190 18358 13735 106 2200 2
5 1207 214 197 19232 13735 106 2400 2
6 1235 214 203 19815 13735 106 2400 2
7 1235 214 203 20252 13735 106 2600 2
8 1235 214 203 20252 13735 106 2800 2
9 1263 214 208 20544 13735 106 2800 2
10 1302 214 215 20689 13735 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36
10 261 313 62 61 30 36

Ship model

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