Dwarf 2: Difference between revisions

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{{Ship
{{Ship
|name=Dwarf 2
<!-- Main block -->
|description='' 'This ship's design represents a further development of the ideas that were first implemented in the successful AJF-5 "Dwarf" interceptor.' ''
|ShipName = Dwarf 2
 
|ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
The Dwarf 2 is a Tier 2 [[Legion]] interceptor available to the [[Empire]] faction. It is unlocked at Rank 6 and grants a +80% reward bonus.
|shipClass_text = Interceptor
 
|shipClass_link = Interceptor
Despite what its flavour text suggests, the Dwarf 2 is not a refinement of the Dwarf - the former is an [[ECM]] interceptor, whilst the Dwarf 2 is a [[Recon]] interceptor.
|tier = 2
 
|rank = 6
|class=Interceptors
|shipRole_text = Recon
|role=Recon
|shipRole_link = Recon
|tech=2
|shipRole_image = role_scout.png
|faction=Empire
|raceName = Empire
|mod1=y
|race_link = EMPIRE
|mod2=y
|raceNameLink = EMPIRE
|mod3=n
|raceImage = empire.png
|missile1type=small
|specialAbility_text = Microwarp engine
|missile1num=7
|specialAbility_link = Microwarp engine
|missile2type=large
|specialAbility_icon = microwarp_basic.png
|missile2num=1
|price = 950000
|missile3type=none
|currency = CR
|missile3num=-
<!-- Image block -->
|hullmod=n
|shipImage_Animation = R1ST2F1.gif
|shieldmod=y
|shipImage_FrontView = R1ST2F1_2.png
|capacitormod=y
|shipImage_SideView = R1ST2F1_3.png
|compmod=n
|shipImage_UpView = R1ST2F1_1.png
|enginemod=n
<!-- Module's slots -->
|active1=y
|module_active_count = 3
|active2=y
|module_engine_count = 1
|active3=y
|module_hull_count = 1
|active4=n
|module_shield_count = 0
|passive1=y
|module_capacitor_count = 1
|passive2=y
|module_cpu_count = 1
|passive3=n
<!-- Stock fit -->
|passive4=n
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|50px]]
|features=
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
* Effective range of Recon modules increased by 50%
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
* Main weapon damage increased by 10%
|stock_ACTIVE_01 = [[File:SpyDrone_Icon.png|link=Spy Drones Container|50px]]
* Beacon capture speed increased by 35%
|stock_ACTIVE_02 = [[File:SpyBeacon_Icon.png|link=Micro-locator|50px]]
* Critical chance increased by 15%.
|stock_ACTIVE_03 = [[File:Shift_Icon.png|link=Phase Modulator|50px]]
|shieldkinetic=30
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|shieldthermal=0
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|shieldem=-30
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]]
|hullkinetic=-15
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|hullthermal=15
<!-- Technical specifications block -->
|hullem=45
|module_active_count = 3
|energy=240
|module_engine_count = 1
|energyregen=47
|module_hull_count = 1
|hull=3900
|module_shield_count = 0
|shield=2420
|module_capacitor_count = 1
|shieldregen=81
|module_cpu_count = 1
|lockrange=4500
<!-- Damage resist subblock -->
|lockspeed=1
|hull_resist_thermal = 15
|forwardspeed=262
|hull_resist_kinetic = <nowiki>-</nowiki>15
|reversespeed=80
|hull_resist_emp = 45
|strafespeed=91
|shield_resist_thermal = 0
|acceleration=21
|shield_resist_kinetic = 30
|afterburnerspeed=393
|shield_resist_emp = <nowiki>-</nowiki>30
|afterburnerenergyuse=59
|hull_resist_thermal_calc = 15
|pitchspeed=78
|hull_resist_kinetic_calc = -15
|rollspeed=102
|hull_resist_emp_calc = 45
|maxsynergy=7
|shield_resist_thermal_calc = 0
|maxenergy=
|shield_resist_kinetic_calc = 30
|maxenergyregen=
|shield_resist_emp_calc = -30
|maxhull=
<!-- Synergy = 1 -->
|maxshield=
|synLevel_syn1 = 1
|maxshieldregen=
|max_speed_syn1 = 320
|maxlockrange=
|max_speed_boost_syn1 = 384
|maxforwardspeed=
|acceleration_syn1 = 178
|maxreversespeed=
|acceleration_boost_syn1 = 355
|maxstrafespeed=
|boost_energy_cost_syn1 = 70
|maxacceleration=
|boost_energy_min_syn1 = 65
|maxafterburnerspeed=
|strafe_speed_x_syn1 = 114
|maxafterburnerenergyuse=
|strafe_speed_y_syn1 = 114
|maxpitchspeed=
|rot_speed_x_syn1 = 102
|maxrollspeed=
|rot_speed_y_syn1 = 102
|rot_speed_z_syn1 = 78
|energy_max_syn1 = 290
|energy_regen_syn1 = 59.1
|hull_max_syn1 = 3735
|shield_max_syn1 = 2310
|shield_regen_syn1 = 91
|vision_radius_syn1 = 4500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 320
|max_speed_boost_syn2 = 384
|acceleration_syn2 = 178
|acceleration_boost_syn2 = 355
|boost_energy_cost_syn2 = 70
|boost_energy_min_syn2 = 65
|strafe_speed_x_syn2 = 114
|strafe_speed_y_syn2 = 114
|rot_speed_x_syn2 = 102
|rot_speed_y_syn2 = 102
|rot_speed_z_syn2 = 78
|energy_max_syn2 = 290
|energy_regen_syn2 = 59.1
|hull_max_syn2 = 4072
|shield_max_syn2 = 2518
|shield_regen_syn2 = 91
|vision_radius_syn2 = 4500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 322
|max_speed_boost_syn3 = 387
|acceleration_syn3 = 182
|acceleration_boost_syn3 = 364
|boost_energy_cost_syn3 = 70
|boost_energy_min_syn3 = 65
|strafe_speed_x_syn3 = 114
|strafe_speed_y_syn3 = 114
|rot_speed_x_syn3 = 102
|rot_speed_y_syn3 = 102
|rot_speed_z_syn3 = 78
|energy_max_syn3 = 290
|energy_regen_syn3 = 59.1
|hull_max_syn3 = 4221
|shield_max_syn3 = 2611
|shield_regen_syn3 = 91
|vision_radius_syn3 = 4800
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 322
|max_speed_boost_syn4 = 387
|acceleration_syn4 = 182
|acceleration_boost_syn4 = 364
|boost_energy_cost_syn4 = 70
|boost_energy_min_syn4 = 65
|strafe_speed_x_syn4 = 114
|strafe_speed_y_syn4 = 114
|rot_speed_x_syn4 = 102
|rot_speed_y_syn4 = 102
|rot_speed_z_syn4 = 78
|energy_max_syn4 = 299
|energy_regen_syn4 = 60.8
|hull_max_syn4 = 4221
|shield_max_syn4 = 2611
|shield_regen_syn4 = 91
|vision_radius_syn4 = 4800
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 322
|max_speed_boost_syn5 = 387
|acceleration_syn5 = 182
|acceleration_boost_syn5 = 364
|boost_energy_cost_syn5 = 70
|boost_energy_min_syn5 = 65
|strafe_speed_x_syn5 = 114
|strafe_speed_y_syn5 = 114
|rot_speed_x_syn5 = 102
|rot_speed_y_syn5 = 102
|rot_speed_z_syn5 = 78
|energy_max_syn5 = 311
|energy_regen_syn5 = 63.2
|hull_max_syn5 = 4333
|shield_max_syn5 = 2680
|shield_regen_syn5 = 91
|vision_radius_syn5 = 5100
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 324
|max_speed_boost_syn6 = 389
|acceleration_syn6 = 187
|acceleration_boost_syn6 = 373
|boost_energy_cost_syn6 = 70
|boost_energy_min_syn6 = 65
|strafe_speed_x_syn6 = 114
|strafe_speed_y_syn6 = 114
|rot_speed_x_syn6 = 102
|rot_speed_y_syn6 = 102
|rot_speed_z_syn6 = 78
|energy_max_syn6 = 319
|energy_regen_syn6 = 65
|hull_max_syn6 = 4408
|shield_max_syn6 = 2726
|shield_regen_syn6 = 91
|vision_radius_syn6 = 5100
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 327
|max_speed_boost_syn7 = 392
|acceleration_syn7 = 192
|acceleration_boost_syn7 = 383
|boost_energy_cost_syn7 = 70
|boost_energy_min_syn7 = 65
|strafe_speed_x_syn7 = 114
|strafe_speed_y_syn7 = 114
|rot_speed_x_syn7 = 102
|rot_speed_y_syn7 = 102
|rot_speed_z_syn7 = 78
|energy_max_syn7 = 319
|energy_regen_syn7 = 65
|hull_max_syn7 = 4482
|shield_max_syn7 = 2749
|shield_regen_syn7 = 91
|vision_radius_syn7 = 5400
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 329
|max_speed_boost_syn8 = 394
|acceleration_syn8 = 196
|acceleration_boost_syn8 = 392
|boost_energy_cost_syn8 = 70
|boost_energy_min_syn8 = 65
|strafe_speed_x_syn8 = 114
|strafe_speed_y_syn8 = 114
|rot_speed_x_syn8 = 102
|rot_speed_y_syn8 = 102
|rot_speed_z_syn8 = 78
|energy_max_syn8 = 319
|energy_regen_syn8 = 65
|hull_max_syn8 = 4482
|shield_max_syn8 = 2749
|shield_regen_syn8 = 91
|vision_radius_syn8 = 5700
|lock_time_syn8 = 2
<!-- Default bonus block -->
|beacon_capture_mul = 35%
|beacon_capture_mul_synLvl = 0
|damage_mul = 7%
|damage_mul_synLvl = 0
|vision_radius_mul = 50%
|vision_radius_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 15%
|crit_chance_add_synLvl = 2
|spell_emission_range_mul = 50%
|spell_emission_range_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 11:12, 19 July 2016

Dwarf 2
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 7650
Hull 4482
Shield 2749
Energy 319
Speed 329

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Effective range of "Recon modules" increased by 50%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 950000
Selling price 237500



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: Empire
Class: Interceptor
Role: Recon
Rank: 6

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 290 70 59.1 3735 2310 91 4500 2
2 290 70 59.1 4072 2518 91 4500 2
3 290 70 59.1 4221 2611 91 4800 2
4 299 70 60.8 4221 2611 91 4800 2
5 311 70 63.2 4333 2680 91 5100 2
6 319 70 65 4408 2726 91 5100 2
7 319 70 65 4482 2749 91 5400 2
8 319 70 65 4482 2749 91 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 178 114 102 78
2 320 384 178 114 102 78
3 322 387 182 114 102 78
4 322 387 182 114 102 78
5 322 387 182 114 102 78
6 324 389 187 114 102 78
7 327 392 192 114 102 78
8 329 394 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers