Stingray: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Stingray |ShipLOR = Ship_Race3_M_T4_PremUniq_desc_lore_MISSING |shipClass_text = Fighter |shipClass_link = Fighter |tier = 4 |rank = 10 ...") |
No edit summary |
||
Line 17: | Line 17: | ||
|specialAbility_link = Overdrive type 'Sting' | |specialAbility_link = Overdrive type 'Sting' | ||
|specialAbility_icon = energylance.png | |specialAbility_icon = energylance.png | ||
|price = | |price = 400 | ||
|currency = | |currency = parts | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R3MT4P.gif | |shipImage_Animation = R3MT4P.gif |
Revision as of 03:55, 23 September 2016
Stingray
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 10 rank ships.
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 10 rank ships.
The maximum level of experience — 10
Survivability* | 10914 |
Hull | 5210 |
Shield | 5264 |
Energy | 814 |
Speed | 305 |
Available from the beginning:
Main weapon damage increased by 8%.
Time to weapon heating increased by 25%.
Rotation speed increased by 25%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module | File:Energylance.png |
Buying price | 400 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 10
Description
Ship_Race3_M_T4_PremUniq_desc_lore_MISSING
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|