Stingray

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Stingray
Stingray.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 11911
Hull 5838
Shield 5572
Energy 930
Speed 401

Available from the beginning:
Maximum speed increased by 10%.
Main weapon damage increased by 8%.
Time to weapon heating increased by 20%.
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Aiming Overcharge.png InfraredContermeasure Icon.png Engine Overcharge.png Particle Purge.png
Ship modifiers
Engine BoostersOverLoader Icon.png KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ShieldExtender Icon.png AddShldGen Icon.png
Hull CompositeArmor Icon.png FastMissileRacks Icon.png
CPU WideScanner Icon.png

Special module Gunship overdrive stingray.png


Manufacturing 600 x ShipPart Stingray.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.

Unique ship equipment

Active module

Entropy Generator

Launches a wave of spacetime distortion. Affected ships lose hull durability. Destroyers lose more durability.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg Focusing Laser 14 Thi'Es beam.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png SpaceMissile Barrage.png Death star.jpg

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Entropy generator module.png Shrapnel cone.jpg 'Squall' launcher.jpg Quark-beamer.jpg Magnetic disruptor.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png SubmatterShield Icon.png Kinematic shield adapter.jpg 'Rebuff' shield modifier.jpg

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Neutron emitter.jpg Auto-repair.jpg Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Vulnerability probe plugin.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 930 166 180 5838 5572 123 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 401 481 138 88 90 83

Ship model

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