Inquisitor S: Difference between revisions

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|energy_max_mul = 20%
|energy_max_mul = 20%
|energy_max_mul_synLvl = 2
|energy_max_mul_synLvl = 2
|module_guard_cooldown_mul = 25%
|module_guard_cooldown_mul = 20%
|module_guard_cooldown_mul_synLvl = 4
|module_guard_cooldown_mul_synLvl = 4
|rocket_cooldown_coef_mul = 25%
|rocket_cooldown_coef_mul = 20%
|rocket_cooldown_coef_mul_synLvl = 8
|rocket_cooldown_coef_mul_synLvl = 8
}}
}}

Revision as of 03:25, 25 September 2016

Inquisitor S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 39805
Hull 17455
Shield 26620
Energy 1302
Speed 168

Available from the beginning:
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Phaseshield.png


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 15

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184.2 14425 22000 121 2000 2
2 1140 246 184.2 15724 23980 121 2000 2
3 1140 246 184.2 16301 24860 121 2200 2
4 1169 246 189.7 16301 24860 121 2200 2
5 1207 246 197 16733 25520 121 2401 2
6 1235 246 202.6 17022 25961 121 2401 2
7 1235 246 202.6 17310 26181 121 2600 2
8 1235 246 202.6 17310 26181 121 2800 2
9 1264 246 208.1 17455 26401 121 2800 2
10 1302 246 215.5 17455 26620 121 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 162 195 55 62 30 36
2 162 195 55 62 30 36
3 163 196 57 62 30 36
4 163 196 57 62 30 36
5 163 196 57 62 30 36
6 164 197 58 62 30 36
7 166 199 60 62 30 36
8 167 200 61 62 30 36
9 168 201 63 62 30 36
10 168 201 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers