Tyrant
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
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205142
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Hull
|
102911
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Shield
|
71555
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Energy
|
4212
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Speed
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102
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Available from the beginning:
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
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|
Active modules
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not preinstalled
|
|
Special module
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|
Cost of manufacturing
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9000000
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Cost of refitting
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1000000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The first Jericho destroyer, Tyrant was created in XLII century, shortly before the third Bartle sector war. It was created under the watchful eye of the Oracles to oppose the imperial Invincible. The powerful Tyrant was used in conjunction with low-tonnage vessels during raids on undefended colonies deep in the rear of the former ‘Direktorium’. Despite the age of the destroyer, most of its parameters are up to modern standards, and in some ways even surpass them.
Unique ship equipment
Weapon
Thermoactive weapon
- The closer the gun to overheating — the higher the chance of critical damage.
Active module
Isotope Harvester
- A special drone generates a field with 500 m. radius. The drone begins to approach the destroyer at a given rate, dealing damage to all enemies who get in the field. The damage is greater against the enemies closer to the drone. Upon arrival to the ship the drone recovers shields proportionally to the damage caused.
Shield modifier
Warp-stream detector
- When an enemy dies in a radius of 2000 meters, the destroyer's shields are partially restored.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Accumulates charge when receiving damage. When activated, the charge dels significant damage to enemies within 3250 m. Damage depends on target size. The bigger the target, the more damage it receives. At the same time the destroyer's shield is partially restored.
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745 en.
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6 s.
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Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%.
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120 en.
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5 s.
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Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second.
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120 en.
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0,3 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Main weapon damage increased by 10%.
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Kinetic weapon spread reduced by 33,3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33,3%. EM projectile speed increased by 35%.
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Power of Suppressor Class modules increased by 10%.
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Cooldown time of Suppressor Class modules decreased by 15%.
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Energy drain of of Suppressor Class modules decreased by 25%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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15
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45
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-15
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
3600
|
280
|
188
|
85050
|
59136
|
320
|
3000
|
3
|
2
|
3600
|
280
|
188
|
92705
|
64458
|
320
|
3000
|
3
|
3
|
3600
|
280
|
188
|
96107
|
66824
|
320
|
3300
|
3
|
4
|
3708
|
280
|
194
|
96107
|
66824
|
320
|
3300
|
3
|
5
|
3852
|
280
|
201
|
98658
|
68598
|
320
|
3600
|
3
|
6
|
3960
|
280
|
207
|
100359
|
69780
|
320
|
3600
|
3
|
7
|
3960
|
280
|
207
|
102060
|
70372
|
320
|
3900
|
3
|
8
|
3960
|
280
|
207
|
102060
|
70372
|
320
|
4200
|
3
|
9
|
4068
|
280
|
212
|
102911
|
70963
|
320
|
4200
|
3
|
10
|
4212
|
280
|
220
|
102911
|
71555
|
320
|
4500
|
3
|
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model