Stingray
Stingray
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
The maximum level of experience — 10
| Survivability* | 10914 |
| Hull | 5210 |
| Shield | 5264 |
| Energy | 814 |
| Speed | 305 |
Available from the beginning:
Main weapon damage increased by 8%.
Time to weapon heating increased by 25%.
Rotation speed increased by 25%.
Equipment upon purchase
| Weapons | |
| |
| Active modules | |
| Ship modifiers | |
| Engine | |
| Capacitor | |
| Shield | |
| CPU | |
| Special module | File:Energylance.png |
| Buying price | 400 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 10
Description
Ship_Race3_M_T4_PremUniq_desc_lore_MISSING
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
| |||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | |||||||||||||||
| ||||||||||||||||




