Scylla
Accumulates 5% free experience
The maximum experience level — 10
Survivability*
|
38281
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Hull
|
23228
|
Shield
|
12850
|
Energy
|
1082
|
Speed
|
231
|
Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 12%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Equipment upon purchase
Weapons
|
|
Active modules
|
not preinstalled
|
|
Special module
|
|
Cost of manufacturing
|
9000000
|
Cost of refitting
|
1000000
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* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Engineering
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
During the survey of one of the abandoned Legion bases after the invasion, the New Empire discovered several prototypes of the newest engineering frigate, which never came into operation. After a year of work, Scylla was ready. The first tests showed complete superiority over the other engineering frigates of the Empire, and the ship joined elite units of the fleet. Now, however, the New Empire is ready to hand over the blueprints to UMC so that all mercenaries can experience the power of imperial technology.
Unique ship equipment
Weapon
Energoplasmer
- Shoots short bursts of special plasma charges, restoring shields and energy of allied ships.
Active module
Farstation
- Launches a combined warhead missile. After detonation, a station is activated, restoring shields and hulls of ships.
CPU modifier
Improved repair algorithms
- Enhances hull and shield regeneration of allied ships in a small radius.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
|
Recharge
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Every 31.5 s. produces drones with 4341 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off.
|
410 en.
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3 s.
|
|
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Redistributes energy flows in ship systems. The module works in several modes: restore mode (main weapons restore hull to allied ships on hit, the damage is reduced), defence mode (hull and shield resistance increases, additionally increases damage and resistance for each enemy within a short radius, module active range is reduced), boost mode (speed is increased, the ship's shield and hull resistance to damage is reduced).
|
120 en.
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0 s.
|
|
|
|
|
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
|
30
|
-30
|
15
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-15
|
45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
|
target lock time, (s)
|
1
|
925
|
239
|
179
|
19561
|
10620
|
117
|
2000
|
2
|
2
|
925
|
239
|
179
|
21133
|
11576
|
117
|
2000
|
2
|
3
|
925
|
239
|
179
|
21831
|
12001
|
117
|
2200
|
2
|
4
|
953
|
239
|
185
|
21831
|
12001
|
117
|
2200
|
2
|
5
|
990
|
239
|
192
|
22355
|
12319
|
117
|
2400
|
2
|
6
|
1018
|
239
|
197
|
22705
|
12532
|
117
|
2400
|
2
|
7
|
1018
|
239
|
197
|
23054
|
12638
|
117
|
2600
|
2
|
8
|
1018
|
239
|
197
|
23054
|
12638
|
117
|
2800
|
2
|
9
|
1045
|
239
|
203
|
23228
|
12744
|
117
|
2800
|
2
|
10
|
1082
|
239
|
210
|
23228
|
12850
|
117
|
3000
|
2
|
|
Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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|
Player Builds