General information
Faction: Federation
Class: Frigate
Role: Guard
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 2 shields, 3 hulls and 1 cpu.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
In 4620, business angels from a subsidiary organization of Undock Unlimited invested a large sum in Boson Shipyard, one of the IDR shipyards. The concept behind the Boson Shipyard implied the development of a cover frigate using advanced technology. The Undock Unlimited did not really expect the strange-looking ship with an odd configuration to be successful, but an opportunity to discover the shortcomings of their own and others’ developments in practice was enough of an interest for the megacorporation.
By 4622, a prototype frigate with a code name “Shrike” had been developed. The first tests failed due to the insufficient transmission capacity of the ship’s power cables in combination with its powerful iridium reactor. The project was about to be scrapped, but the Blackwood corporation offered to help. They proposed using one of Ariadne’s clusters to calculate a more efficient design.
Boson Shipyard enthusiastically accepted the offer, and after the revision performed by Ariadne, the “Shrike” ship performed at the level of modern cover frigates. Instead of the usual phase shield, the ship was fitted with a unique special module that creates a plasma field around the ship and pours energy into it to the point of reaching instability. The collapse of the plasma field at this point causes massive electromagnetic damage to all targets in the vicinity.
In 4623, Boson tested and refined a new engine, shield generator, armoured plating and comfort+ life support system for the ship. In early 4624, they began development of a heavy thermal cannon, scheduled for release along with the ship. But during the testing of the weapon, it was discovered that it would be much more effective to repurpose the cannon and make it produce electromagnetic effects on enemy shields and hulls.
Unique ship equipment
Weapon
Hybrid blaster 'Alpha-N'
- Plasma weapon. Hits on enemies reduce the damage of their weapons.
Active module
Universal repair module
- Restores shield and hull of the player’s ship.
Capacitor modifier
Adaptation mechanism
- Shield and hull resistance increases for each incoming damage source, but not more than a certain value. All allied ships nearby get shield and hull resistances. You can place only one modifier.
CPU modifier
Plasma summator
- Increases the critical hit chance, but decreases the bonus. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules.
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300 en.
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0.3 s.
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Charges in front of the ship. After 1.5 sec., generates a plasma wave that rapidly expands from 30 to 930 meters and deals 10000 damage per second to all enemies for 3 s. Also increases shield resistance to all damage by 160 pts. and speed by 35% for 8 seconds. The speed bonus is not reset if the frigate opens fire or activates modules.
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250 en.
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40 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Rotation speed increased by 25%.
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Afterburner energy draw reduced by 25%.
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Maximum speed increased by 10%.
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Reloading rate of "Guard modules" reduced by 20%.
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Energy consumption of "Guard modules" reduced by 20%.
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Effective range of "Guard modules" increased by 50%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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-10
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20
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-40
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
1095
|
246
|
212
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18015
|
16085
|
162
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2000
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2
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2
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1314
|
246
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212
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19636
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17533
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162
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2000
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2
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3
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1314
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246
|
212
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20357
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18176
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162
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2200
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2
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4
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1347
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246
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219
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20357
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18176
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162
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2200
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2
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5
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1391
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246
|
227
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20897
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18659
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162
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2400
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2
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6
|
1424
|
246
|
233
|
21258
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18980
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162
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2400
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2
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7
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1424
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246
|
233
|
21618
|
19141
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162
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2600
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2
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8
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1424
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246
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233
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21618
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19141
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162
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2800
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2
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9
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1456
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246
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240
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21798
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19302
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162
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2800
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2
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10
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1500
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246
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248
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21798
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19463
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162
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3000
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds