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Accumulates 5% free experience

The maximum experience level — 10

Survivability* 232309
Hull 123723
Shield 54995
Energy 5558
Speed 135

Available from the beginning:
Rotation speed increased by 7%.
Hull resistance to all damage increased by 20 pts.
Shield resistance to all damage increased by 20 pts.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to EM damage increased by 33 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen

Equipment upon purchase
Halo Launcher 17 PlasmaUp1 Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 12000000 Currency credits.png
Cost of refitting 1400000 Currency credits.png

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 17


This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Albireo is the newest destroyer of the Fort shipyard. The technologies of Spiral were used while creating this ship. However, the undocking method has been redesigned, as it is impossible to destroy the abandoned hull due to the large number of the ship’s crew members. The main components of the destroyer are disguised and the command staff is provided with a manoeuvrable interceptor. The ship’s laser weapons are excellent for destroying any kind of enemy targets. Albireo has now entered mass production. The Armada command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional production contract will be signed for the needs of the fleet.

Thanks to the contract between the UMC and the Fort shipyard, mercenaries will soon be able to get Albireo at their disposal.

Unique ship equipment


'Fort-4' launcher

Upon holding the beam on the target for a long time, the target receives additional damage. Damage is dealt until the target reduces speed. Deals additional damage to destroyers.

Active module

Autonomous barrier torpedo

Launches an unguided torpedo that launches drones. Drones scatter over a sphere of a certain radius and become inactive. Ships that come within sensor range of the drone will trigger its activation.

Interceptor active modules


Accelerates the ship to a speed greater than its maximum speed by 2 sec. It takes 1 sec. to prepare the ship before acceleration.

Camo system

The ship becomes invisible to radar, cannot be targeted and is not exposed to directed hostile action for 25 sec. Firing and using modules interrupt the module's effect.


Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
MiG-1051.png Undocks a maneuverable interceptor from a destroyer. Passively increases ship speed and maneuverability by 20%. 3000 en. 35 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.


You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Weapon cooling rate increased by 100%.
4 lvl bonus.png Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
4 lvl bonus.png EM spread reduced by 33,3%.
EM projectile speed increased by 35%.
8 lvl bonus.png Power of Suppressor Class modules increased by 10%.
8 lvl bonus.png Cooldown time of Suppressor Class modules decreased by 15%.
8 lvl bonus.png Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Meson Cannon 17 'Halo' Launcher 17 Coilgun 17 G'Thar'Du Cannon.png Plasma burster.jpg 'Fort-4' launcher.jpg

Missile slot

Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg Crystal drone (for destr).jpg

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Main caliber.jpg Autonomous barrier torpedo.jpg

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers
Ship has no engine slots

Ship has no capacitor slots

Ship has no shield slots

Ship has no hull slots

Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 4750 224 259 102250 45450 245 3000 3
10 5558 224 303 123723 54995 245 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 131 157 10 10 11,8 19,3
10 135 162 11,3 10 11,8 19,3

Player Builds

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers