This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Albireo is the newest destroyer of the Fort shipyard. The technologies of Spiral were used while creating this ship. However, the undocking method has been redesigned, as it is impossible to destroy the abandoned hull due to the large number of the ship’s crew members. The main components of the destroyer are disguised and the command staff is provided with a manoeuvrable interceptor. The ship’s laser weapons are excellent for destroying any kind of enemy targets. Albireo has now entered mass production. The Armada command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional production contract will be signed for the needs of the fleet.
Thanks to the contract between the UMC and the Fort shipyard, mercenaries will soon be able to get Albireo at their disposal.
Unique ship equipment
- Upon holding the beam on the target for a long time, the target receives additional damage. Damage is dealt until the target reduces speed. Deals additional damage to destroyers.
- Launches an unguided torpedo that launches drones. Drones scatter over a sphere of a certain radius and become inactive. Ships that come within sensor range of the drone will trigger its activation.
Interceptor active modules
- Accelerates the ship to a speed greater than its maximum speed by 2 sec. It takes 1 sec. to prepare the ship before acceleration.
- The ship becomes invisible to radar, cannot be targeted and is not exposed to directed hostile action for 25 sec. Firing and using modules interrupt the module's effect.
You must select one of the following special modules. If there is one special module, you won't have to choose.
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
|Weapon cooling rate increased by 100%.|
|Kinetic weapon spread reduced by 33,3%.|
Kinetic weapon projectile speed increased by 35%.
|EM spread reduced by 33,3%.|
EM projectile speed increased by 35%.
|Power of Suppressor Class modules increased by 10%.|
|Cooldown time of Suppressor Class modules decreased by 15%.|
|Energy drain of of Suppressor Class modules decreased by 25%.|
Active Role Modules
Active Multipurpose Modules
Ship has no engine slots
Ship has no capacitor slots
Ship has no shield slots
Ship has no hull slots
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|