General information
Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
Albireo is the newest destroyer of the Fort shipyard. The technologies of Spiral were used while creating this ship. However, the undocking method has been redesigned, as it is impossible to destroy the abandoned hull due to the large number of the ship’s crew members. The main components of the destroyer are disguised and the command staff is provided with a manoeuvrable interceptor. The ship’s laser weapons are excellent for destroying any kind of enemy targets. Albireo has now entered mass production. The Armada command has already signed a contract for the supply of several hundred ships. After the ship passes various military tests, an additional production contract will be signed for the needs of the fleet.
Thanks to the contract between the UMC and the Fort shipyard, mercenaries will soon be able to get Albireo at their disposal.
Unique ship equipment
Weapon
'Fort-4' launcher
- Upon holding the beam on the target for a long time, the target receives additional damage. Damage is dealt until the target reduces speed. Deals additional damage to destroyers.
Active module
Autonomous barrier torpedo
- Launches an unguided torpedo that launches drones. Drones scatter over a sphere of a certain radius and become inactive. Ships that come within sensor range of the drone will trigger its activation.
Interceptor active modules
Micro-warp
- Accelerates the ship to a speed greater than its maximum speed by 2 sec. It takes 1 sec. to prepare the ship before acceleration.
Camo system
- The ship becomes invisible to radar, cannot be targeted and is not exposed to directed hostile action for 25 sec. Firing and using modules interrupt the module's effect.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
|
Energy consumption
|
Recharge
|
|
Undocks a maneuverable interceptor from a destroyer. Passively increases ship speed and maneuverability by 20%.
|
3000 en.
|
35 s.
|
|
|
Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 40%, weapon damage and projectile speed by 12% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts.
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120 en.
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0.3 s.
|
|
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Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%.
|
120 en.
|
5 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Weapon cooling rate increased by 100%.
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|
Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
|
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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|
|
Power of Suppressor Class modules increased by 10%.
|
|
Cooldown time of Suppressor Class modules decreased by 15%.
|
|
Energy drain of of Suppressor Class modules decreased by 25%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
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to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
|
10
|
40
|
-20
|
25
|
-5
|
55
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Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
4750
|
224
|
259
|
97138
|
43178
|
245
|
3000
|
3
|
2
|
4750
|
224
|
259
|
105880
|
47063
|
245
|
3000
|
3
|
3
|
4750
|
224
|
259
|
109765
|
48791
|
245
|
3300
|
3
|
4
|
4893
|
224
|
267
|
109765
|
48791
|
245
|
3300
|
3
|
5
|
5083
|
224
|
278
|
112680
|
50086
|
245
|
3600
|
3
|
6
|
5225
|
224
|
285
|
114622
|
50949
|
245
|
3600
|
3
|
7
|
5225
|
224
|
285
|
116565
|
51381
|
245
|
3900
|
3
|
8
|
5225
|
224
|
285
|
116565
|
51381
|
245
|
4200
|
3
|
9
|
5368
|
224
|
293
|
117536
|
51813
|
245
|
4200
|
3
|
10
|
5558
|
224
|
303
|
117536
|
52245
|
245
|
4500
|
3
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
1
|
131
|
157
|
10
|
10
|
11,8
|
19,3
|
2
|
131
|
157
|
10
|
10
|
11,8
|
19,3
|
3
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
4
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
5
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
6
|
132
|
159
|
10,5
|
10
|
11,8
|
19,3
|
7
|
133
|
160
|
10,8
|
10
|
11,8
|
19,3
|
8
|
134
|
161
|
11,1
|
10
|
11,8
|
19,3
|
9
|
135
|
162
|
11,3
|
10
|
11,8
|
19,3
|
10
|
135
|
162
|
11,3
|
10
|
11,8
|
19,3
|
|
Player Builds