EMR-3 launcher

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EMR-3 launcher
EMR-3 launcher

Type: EM weapon.

For ship: Raven

For ranks: 14-17.



EM weapon with explosive damage. Explosion damage depends on target size.
Launches spherical plasma clots. Hold the trigger to accumulate a charge, increasing the projectile's damage and reducing its size.
The projectile is released automatically when the button is held down longer than 7 s.

Weapon history

After a model of the “Plasmatron” weapon fell into the hands of the Outpost shipyard engineers, the board of directors decided to create a similar weapon for the Raven frigate. As they prepare to fire, the energy coils build up a charge, which is converted into a powerful electromagnetic sphere. During the development of “EMR-3 launcher”, an Ironside Empire spy infiltrated one of the laboratories and tried to steal the research data.
Despite the fact that he managed to get hold of information, the Imperial was locked in one of the compartments. In order not to fall in the enemy’s hands, he blew up the compartment, causing a chain reaction and significantly damaging the laboratory. This incident slowed down the progress of work, but the engineers still managed to complete the development on time.

From the report to the board of directors:

The destruction of the RS-3 research complex did not interfere with the work and we are ready to present you the “EMR-3 launcher”. Unfortunately, the duration of charging the weapon can be noted as its disadvantage. Our engineers have already begun work to get rid of this problem. At the moment, we recommend using the Atlant-4 and Vepr-1 factories for the mass production of the weapon in order to be in time for the release of the Raven frigate.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters EMR-3 launcher 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 406/636 dmg./s. +18/27 dmg./s. +17/28 dmg./s. +14/22 dmg./s.
Damage (EM) 348/1636 dmg. +15/70 dmg. +15/71 dmg. +12/56 dmg.
Rate of fire 70/23.3 rounds/min
Trigger radius 120/60 m.
Explosion radius 350/200 m.
Critical chance 5%
Critical damage bonus 50%
Projectile speed 4000 m/s
Firing range (max.) 4500 m.
Overheating/cooling 10/4 s.
Cost Manufacturing 1462500 2925000 6825000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions