This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
Veteran of the war for Bartle sector. Designers took the existing design as a basis, improving its maneuverability. Interceptors of this model are often involved in exhibition flights and parades.
Like ‘Palom’, it returned to take part in combat missions since the beginning of the invasion. Quickly became one of the most popular vessels for reconnaissance and data transfer between neighbouring colonies to coordinate patrols and blocking detachments.
Unique ship equipment
- Launches a charge that adheres to the enemy and deals damage. Several charges can adhere to a single opponent.
- Accelerates active module reloading.
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|