Kite-E

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Kite-E
Kite-E.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 6355
Hull 2850
Shield 3273
Energy 297
Speed 394

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 30%.
Energy consumption of "Covert Ops modules" reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 5 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png RepairDronesSmall Icon.png ShieldRestoreSmall Icon.png Self Destruct.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png
Shield ResistShldThermal Icon.png
Hull Em-insulation icon.png
CPU ProtonWall Icon.png

Special module Covert ops plasma web.png


Manufacturing 80 x ShipPart Kite-E.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 5

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Veteran of the war for Bartle sector. Designers took the existing design as a basis, improving its maneuverability. Interceptors of this model are often involved in exhibition flights and parades.

Like ‘Palom’, it returned to take part in combat missions since the beginning of the invasion. Quickly became one of the most popular vessels for reconnaissance and data transfer between neighbouring colonies to coordinate patrols and blocking detachments.

Unique ship equipment

Active module

'Avalanche' Projector

Launches a charge that adheres to the enemy and deals damage. Several charges can adhere to a single opponent.

Capacitor modifier

Module cooler

Accelerates active module reloading.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7 Shrapnel Cannon 8

Missile slot
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Avalanche projector module.png 'Supernova' torpedo.jpg Tactical warp.jpg Mass plasma disturbance.jpg

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Module cooler icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png Thermoprojector.jpg

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 297 67 63 2850 3273 89 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 394 473 196 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers