Pollux GS

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Pollux GS
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 13209
Hull 7635
Shield 4864
Energy 743
Speed 323

Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.
Strafe speed increased by 30%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price 7500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 10

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The UMC signed a contract with Blackwood Corporation and the Sentinels to create modified ships for testing the latest AI. As a result, several ships of the Empire, Federation, and Jericho received special upgrades: the unification of connectors and the updating of nodes made it possible to adapt unique ship modules. However, the design became more vulnerable to mechanical impact, earning the ships the nickname “Glass Squadron”. These prototypes are not yet ready for mass production, but the UMC was able to provide access to them for the mercenaries.

Unique ship equipment

Active module

'Glass Squadron' gravity missile

Fires a missile that pushes enemy ships away upon exploding.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Gauss Cannon 13 Flux Phaser 12 Focusing Laser 14 Plasmer 12

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 743 151 144 7635 4864 116 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 323 387 102 114 72 66



Ships
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