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Revision as of 19:27, 10 April 2020 by U38594143 (talk | contribs) (Balance (1.6.10))
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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 14711
Hull 6165
Shield 5778
Energy 854
Speed 365

Available from the beginning:
Afterburner energy draw reduced by 20%.
Critical damage increased by 20%.
Main weapon damage increased by 10%.

Equipment upon purchase
Assault Railgun 17
Active modules
Ship modifiers

Special module

Buying price 11990

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Class: Fighter
Role: Tackler
Rank: 15


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

'For its elegant and stylish form, fascinating curves, playful disposition, and its furious and unbridled power the ship was called “Rockwell”'.

Rockwell was called Dry Lab's “biggest failure” after the first Rockwell prototype exploded with the power of a megaton bomb. During the investigation, it turned out that the modification drawings were purchased from Jericho and had a microscopic error in the calculations, which, however, had a very explosive effect. As a result, the project "Rockwell" was closed. Only a few months ago, the project again received funding, as a result a very high-quality fighter appeared, equipped with improved weapons and engines based on Jericho models. From where the working drawing of engines was taken is unknown.

Available equipment

Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Gravi-Beamer 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 854 140 166 6165 5778 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 365 438 102 88 72 66

Interceptors Fighters Frigates Destroyers