Vigilant

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Vigilant
Vigilant.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 248537
Hull 162116
Shield 24394
Energy 3978
Speed 102

Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17 PlasmaUp1 Icon.png Static shield icon.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-n.png Enginemod-n.png Enginemod-n.png
Capacitor Capacitormod-n.png Capacitormod-n.png Capacitormod-n.png
Shield Shieldmod-n.png Shieldmod-n.png Shieldmod-n.png
Hull Hullmod-n.png Hullmod-n.png Hullmod-n.png
CPU Compmod-n.png Compmod-n.png Compmod-n.png

Special module Should be chosen

Cost of manufacturing 9000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 14

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.

Unique ship equipment

Weapon

Vacuum resonance laser

If you keep the beam on the target for more than 0.5 sec., all enemies within a 700 m. radius receive additional damage for 5 seconds.

Active module

Remote minelayer

Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.

CPU modifier

Vulnerability scanner

Decreases hull and shield resistance to damage for all enemies within a radius of 2200 meters. You can mount only one modifier of this type.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Beam destructor.png Deals damage increasing over time and depending on target size. The target also loses 267 energy per second or 500 energy per second if the target is a destroyer. The module stops working if the distance to the target increase by more than 1000 m. Passively increases hull resistance to all types of damage by 20 pts. and restores it by 450 pts./s. 1350 en. 20 s.
Spatial stabilizer.png Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%. 120 en. 5 s.
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and rotation speed by 20%, weapon damage and projectile speed by 20% or restoring of 250 pts. shield volume per second and increase the shield resistance to all types of damage by 15 pts. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Energy regeneration speed increased by 20%.
4 lvl bonus.png Hull resistance to all damage increased by 20 pts.
8 lvl bonus.png Power of Suppressor Class modules increased by 10%.
8 lvl bonus.png Cooldown time of Suppressor Class modules decreased by 15%.
8 lvl bonus.png Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 14 Meson Cannon 17 'Halo' Launcher 14 'Halo' Launcher 17 Coilgun 14 Coilgun 17 G'Thar'Du Cannon.png Plasma burster.jpg Vacuum resonance laser.png

Missile slot

Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg Crystal drone (for destr).jpg

Active Role Modules

Pyro emitter icon.png Wormhole projector icon.png Tempest launcher icon.png Gravitational lens icon.png Photon emitter icon.png Landing platform.jpg Devastator beam.jpg Hybrid missile icon.png Main caliber.jpg Remote minelayer.png

Active Multipurpose Modules

Plasma turret icon.png Blaster turret icon.png Multiphase shield icon.png Repelling beam icon.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Vulnerability scanner icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3400 280 207 133980 20160 230 3000 3
2 3400 280 207 146038 21974 230 3000 3
3 3400 280 207 151397 22781 230 3300 3
4 3502 280 213 151397 22781 230 3300 3
5 3638 280 221 155417 23386 230 3600 3
6 3740 280 228 158096 23789 230 3600 3
7 3740 280 228 160776 23990 230 3900 3
8 3740 280 228 160776 23990 230 4200 3
9 3842 280 233 162116 24192 230 4200 3
10 3978 280 242 162116 24394 230 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds

Vigilant-VIZIANT-RE1VAX.png

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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