Gungnir: Difference between revisions
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(Balance 1.10.6a) |
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===Active module=== | ===Active module=== | ||
'''[[Barrier blast]]''' | '''[[Barrier blast]]''' | ||
:The next disintegrator charge slows down the enemy. Incompatible with the modules “[[Weapon Overcharge]]” and “[[Tachyon Charge]]”. | :The next disintegrator charge slows down the enemy's speed for '''6''' s. and maneuverability for '''10''' s. You have '''25''' s. to make the shot. Incompatible with the modules “[[Weapon Overcharge]]” and “[[Tachyon Charge]]”. | ||
===CPU modifier=== | ===CPU modifier=== | ||
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|raceNameLink = Empire | |raceNameLink = Empire | ||
|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and ''' | |specialAbility1_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. Damage depends on the level of the main weapon installed on the ship. | ||
|specialAbility2_text = The ship lands on the surface. Landing increases hull resistance to all types of damage. After landing, a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, additionally deals thermal damage to frigates and destroyers. Take-off makes you invulnerable for a short time. | |specialAbility2_text = The ship lands on the surface. Landing increases hull resistance to all types of damage. After landing, a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, additionally deals thermal damage to frigates and destroyers. Take-off makes you invulnerable for a short time. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
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|specialAbility3_energycost = | |specialAbility3_energycost = | ||
|specialAbility1_recharge = '''3''' s. | |specialAbility1_recharge = '''3''' s. | ||
|specialAbility2_recharge = ''' | |specialAbility2_recharge = '''5''' s. | ||
|specialAbility3_recharge = | |specialAbility3_recharge = | ||
|specialAbility_link = | |specialAbility_link = | ||
Line 82: | Line 82: | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = '' | |stock_ACTIVE_01 = [[File:Weapon_Overcharge.png |link=Weapon Overcharge|70px]] | ||
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png |link=EM Scattering Field|70px]] | |||
|stock_ACTIVE_03 = [[File:IR_Pulsar.png |link=IR Pulsar|70px]] | |||
|stock_ACTIVE_04 = [[File:Tachyon_Charge.png |link=Tachyon Charge|70px]] | |||
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer Icon.png |link=Inertial Stabilizer|60px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png |link=Leak Stabilizer|60px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Acceleration coils icon.png |link=Acceleration Coils|60px]] | |||
|stock_ARMOR_MOD_03 = [[File:HeavyArmor Icon.png |link=Armor-Plated Hull|60px]] | |||
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png |link=Reinforced Beams|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | |||
|stock_CPU_MOD_03 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | |||
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |||
|stock_CPU_MOD_01 = [[File:TurboScanner Icon.png |link=Overclocked CPU|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = 4 | |module_active_count = 4 | ||
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|hull_max_syn1 = 12425 | |hull_max_syn1 = 12425 | ||
|shield_max_syn1 = 5670 | |shield_max_syn1 = 5670 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 162 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
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|hull_max_syn2 = 13543 | |hull_max_syn2 = 13543 | ||
|shield_max_syn2 = 6180 | |shield_max_syn2 = 6180 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 162 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
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|hull_max_syn3 = 14040 | |hull_max_syn3 = 14040 | ||
|shield_max_syn3 = 6407 | |shield_max_syn3 = 6407 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 162 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
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|hull_max_syn4 = 14040 | |hull_max_syn4 = 14040 | ||
|shield_max_syn4 = 6407 | |shield_max_syn4 = 6407 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 162 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
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|hull_max_syn5 = 14413 | |hull_max_syn5 = 14413 | ||
|shield_max_syn5 = 6577 | |shield_max_syn5 = 6577 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 162 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|hull_max_syn6 = 14662 | |hull_max_syn6 = 14662 | ||
|shield_max_syn6 = 6691 | |shield_max_syn6 = 6691 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 162 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
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|hull_max_syn7 = 14910 | |hull_max_syn7 = 14910 | ||
|shield_max_syn7 = 6747 | |shield_max_syn7 = 6747 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 162 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
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|hull_max_syn8 = 14910 | |hull_max_syn8 = 14910 | ||
|shield_max_syn8 = 6747 | |shield_max_syn8 = 6747 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 162 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
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|hull_max_syn9 = 15034 | |hull_max_syn9 = 15034 | ||
|shield_max_syn9 = 6804 | |shield_max_syn9 = 6804 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 162 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|hull_max_syn10 = 15034 | |hull_max_syn10 = 15034 | ||
|shield_max_syn10 = 6861 | |shield_max_syn10 = 6861 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 162 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Latest revision as of 14:53, 27 May 2022
Survivability* | 24538 |
Hull | 15034 |
Shield | 6861 |
Energy | 1112 |
Speed | 210 |
Available from the beginning:
Main weapon damage increased by 7%.
Rotation speed increased by 15%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Long Range
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 hulls and 3 cpu.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The newest long-range frigate Gungnir just left Sparta shipyard. With excellent characteristics, it has become a great addition to the Imperial fleet.
As we know, Spartan scientists studied the ruins of the Warden outpost in the Felony system for a long time. It was the secret projects of the Order of Emperor that allowed them to complete the development in the shortest possible time. One of the features of Gungnir was the ability to land on various objects for the purpose of firing its disintegrator. This powerful weapon shoots at the target twice and leaves no chance of survival.
However, Sparta's generals decided that Gungnir was perfect for ground operations. Thus, separate detachments of frigates were sent to artillery units and used as heavy weapons to shell enemy fortifications.
Having carried out tests in real battles, Sparta sold blueprints to the UMC, and now mercenaries will be able to test the latest tech.
Unique ship equipment
Weapon
- Thermal double-barrelled close-range weapon. Fires unstable plasma clots that explode upon contact with the enemy.
Active module
- The next disintegrator charge slows down the enemy's speed for 6 s. and maneuverability for 10 s. You have 25 s. to make the shot. Incompatible with the modules “Weapon Overcharge” and “Tachyon Charge”.
CPU modifier
- Allows you to change the zoom level of the disintegrator. Increases view range. You can only mount one modifier per ship.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
"Long Range modules" cooldown time reduced by 20%. | |
Hull resistance to thermal damage increased by 30 pts. | |
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds