Archelon: Difference between revisions
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<!-- Main block --> | <!-- Main block --> | ||
|ShipName = Archelon | |ShipName = Archelon | ||
|ShipLOR = | |craft = yes | ||
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. | |||
The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team. | |||
==Unique ship equipment== | |||
===Active module=== | |||
'''[[Radiation converter]]''' | |||
:In active state all incoming EM damage is used to restore shields. Ship does not receive damage. | |||
|shipClass_text = Frigate | |shipClass_text = Frigate | ||
|shipClass_link = Frigate | |shipClass_link = Frigate | ||
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|specialAbility_text = 'Provocateur' System | |specialAbility_text = 'Provocateur' System | ||
|specialAbility_link = 'Provocateur' System | |specialAbility_link = 'Provocateur' System | ||
|specialAbility_icon = | |specialAbility_icon = Guard provocateur archelon.png | ||
|price = 200 | |price = 200 | ||
|currency = parts | |currency = [[File:ShipPart_Archelon.png|link=Ship parts]] | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R3LT3P.gif | |shipImage_Animation = R3LT3P.gif | ||
Line 32: | Line 40: | ||
|module_cpu_count = 0 | |module_cpu_count = 0 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]] | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Mass_Propulsion_Inhibitor.png |link=Mass Propulsion Inhibitor|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:Missile_Shield.png |link=Missile Shield|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Pulsar.png |link=Pulsar|70px]] | ||
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png|link=Shield Booster L| | |stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png |link=Shield Booster L|70px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | ||
|stock_SHIELD_MOD_02 = [[File: | |stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png |link=Catalyst Injector|60px]] | ||
|stock_SHIELD_MOD_03 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]] | ||
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | |||
| | |stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png |link=Thermal Modulator|60px]] | ||
| | |stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | ||
| | |stock_ARMOR_MOD_02 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
| | |stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | ||
| | |||
| | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
|hull_resist_kinetic = <nowiki>-</nowiki>15 | |hull_resist_kinetic = <nowiki>-</nowiki>15 | ||
|hull_resist_emp = 45 | |hull_resist_emp = 45 | ||
|shield_resist_thermal = | |shield_resist_thermal = <nowiki>-</nowiki>20 | ||
|shield_resist_kinetic = | |shield_resist_kinetic = 10 | ||
|shield_resist_emp = <nowiki>-</nowiki> | |shield_resist_emp = <nowiki>-</nowiki>50 | ||
|hull_resist_thermal_calc = 15 | |hull_resist_thermal_calc = 15 | ||
|hull_resist_kinetic_calc = -15 | |hull_resist_kinetic_calc = -15 | ||
|hull_resist_emp_calc = 45 | |hull_resist_emp_calc = 45 | ||
|shield_resist_thermal_calc = | |shield_resist_thermal_calc = -20 | ||
|shield_resist_kinetic_calc = | |shield_resist_kinetic_calc = 10 | ||
|shield_resist_emp_calc = - | |shield_resist_emp_calc = -50 | ||
<!-- Synergy = 9 --> | <!-- Synergy = 9 --> | ||
|synLevel_syn9 = 9 | |synLevel_syn9 = 9 | ||
|max_speed_syn9 = | |max_speed_syn9 = 261 | ||
|max_speed_boost_syn9 = | |max_speed_boost_syn9 = 313 | ||
|acceleration_syn9 = | |acceleration_syn9 = 62 | ||
|acceleration_boost_syn9 = | |acceleration_boost_syn9 = | ||
|boost_energy_cost_syn9 = | |boost_energy_cost_syn9 = 191 | ||
|boost_energy_min_syn9 = | |boost_energy_min_syn9 = 146 | ||
|strafe_speed_x_syn9 = | |strafe_speed_x_syn9 = 61 | ||
|strafe_speed_y_syn9 = | |strafe_speed_y_syn9 = 61 | ||
|rot_speed_x_syn9 = 30 | |rot_speed_x_syn9 = 30 | ||
|rot_speed_y_syn9 = 30 | |rot_speed_y_syn9 = 30 | ||
|rot_speed_z_syn9 = 36 | |rot_speed_z_syn9 = 36 | ||
|energy_max_syn9 = | |energy_max_syn9 = 977 | ||
|energy_regen_syn9 = | |energy_regen_syn9 = 189 | ||
|hull_max_syn9 = | |hull_max_syn9 = 17231 | ||
|shield_max_syn9 = 16916 | |shield_max_syn9 = 16916 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 131 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|shield_resist_all_add = '''10''' | |||
|shield_resist_all_add_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|boost_energy_cost_per_second_mul = 25% | |boost_energy_cost_per_second_mul = '''25%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 2 | |boost_energy_cost_per_second_mul_synLvl = 2 | ||
|shield_max_mul = 15% | |hull_health_mul = '''15%''' | ||
|hull_health_mul_synLvl = 4 | |||
|shield_max_mul = '''15%''' | |||
|shield_max_mul_synLvl = 4 | |shield_max_mul_synLvl = 4 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | |||
[[Category:Frigate ships]] | |||
[[Category:Guard ships]] |
Latest revision as of 12:42, 28 March 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 7 rank ships.
Survivability* | 33142 |
Hull | 17231 |
Shield | 16916 |
Energy | 977 |
Speed | 261 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Afterburner energy draw reduced by 25%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Manufacturing | 200 x |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 7
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team.
Unique ship equipment
Active module
- In active state all incoming EM damage is used to restore shields. Ship does not receive damage.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-20 | 10 | -50 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|