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Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated. Together with the death of Monolith, the laboratories in which this powerful machine was developed disappeared. The ship’s drawings, fortunately, were preserved, and the Ronin was able to be recreated from them. However, scientists from other families could not understand exactly how this machine works. It is unlikely that in the near future they will be able to create something like that. The first ships of this series went to the few surviving soldiers of Liu, who, having lost their master and house, went on a journey through the galaxy. One of these warriors joined the mercenaries and handed over the blueprints of his ship to the UMC for his new brothers.
Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated. Together with the death of Monolith, the laboratories in which this powerful machine was developed disappeared. The ship’s drawings, fortunately, were preserved, and the Ronin was able to be recreated from them. However, scientists from other families could not understand exactly how this machine works. It is unlikely that in the near future they will be able to create something like that. The first ships of this series went to the few surviving soldiers of Liu, who, having lost their master and house, went on a journey through the galaxy. One of these warriors joined the mercenaries and handed over the blueprints of his ship to the UMC for his new brothers.
==Unique ship equipment==
===Active module===
'''[[Field generator 'Shadow of Bartle']]'''
:Imposes invisibility on all allies in range for a long time, but remains visible itself.


|shipClass_text = Frigate
|shipClass_text = Frigate
Line 26: Line 31:
|raceNameLink = Jericho
|raceNameLink = Jericho
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules.
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility2_text = Increases shield resistance to selected damage by '''150''' pts. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules.
|specialAbility2_text = Increases shield resistance to selected damage by '''180''' pts. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility3_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, restores '''7''' energy pts. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules.
|specialAbility3_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, restores '''110''' energy pts. When activated, it gives a '''35'''% speed bonus decreasing over '''15''' s. The speed bonus is reset if the frigate opens fire or activates modules.
|specialAbility1_energycost = '''300''' en.
|specialAbility1_energycost = '''300''' en.
|specialAbility2_energycost = '''360''' en.
|specialAbility2_energycost = '''360''' en.
|specialAbility3_energycost = '''300''' en.
|specialAbility3_energycost = '''300''' en.
|specialAbility1_recharge = '''0''' s.
|specialAbility1_recharge = '''0.3''' s.
|specialAbility2_recharge = '''0''' s.
|specialAbility2_recharge = '''0.3''' s.
|specialAbility3_recharge = '''0''' s.
|specialAbility3_recharge = '''0.3''' s.
|specialAbility_icon = Icon_???.jpg
|specialAbility_icon = Icon_???.jpg
|specialAbility_icon1 = [[File:Guard phase shield thermall.png|link=Phase shield|50px]]
|specialAbility_icon1 = [[File:Guard phase shield thermall.png|link=Phase shield|50px]]
Line 47: Line 52:
|shipImage_SideView =  
|shipImage_SideView =  
|shipImage_UpView =  
|shipImage_UpView =  
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = ?
|module_hull_count = ?
|module_shield_count = ?
|module_capacitor_count = ?
|module_cpu_count = ?
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = ''not preinstalled''
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]]
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]]
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]]
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]]
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|hull_resist_emp = 45
|shield_resist_thermal = <nowiki>-</nowiki>5
|shield_resist_thermal = 5
|shield_resist_kinetic = 25
|shield_resist_kinetic = 35
|shield_resist_emp = <nowiki>-</nowiki>35
|shield_resist_emp = <nowiki>-</nowiki>25
|hull_resist_thermal_calc = 15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = -5
|shield_resist_thermal_calc = 5
|shield_resist_kinetic_calc = 25
|shield_resist_kinetic_calc = 35
|shield_resist_emp_calc = -35
|shield_resist_emp_calc = -25
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
Line 86: Line 102:
|rot_speed_z_syn1 = 36
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 950
|energy_max_syn1 = 950
|energy_regen_syn1 = 184
|energy_regen_syn1 = 221
|hull_max_syn1 = 14771
|hull_max_syn1 = 14771
|shield_max_syn1 = 23650
|shield_max_syn1 = 23650
|shield_regen_syn1 = 120
|shield_regen_syn1 = 178
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 106: Line 122:
|rot_speed_z_syn2 = 36
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 1140
|energy_max_syn2 = 1140
|energy_regen_syn2 = 184
|energy_regen_syn2 = 221
|hull_max_syn2 = 17244
|hull_max_syn2 = 16007
|shield_max_syn2 = 23650
|shield_max_syn2 = 25630
|shield_regen_syn2 = 120
|shield_regen_syn2 = 178
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 126: Line 142:
|rot_speed_z_syn3 = 36
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 1140
|energy_max_syn3 = 1140
|energy_regen_syn3 = 184
|energy_regen_syn3 = 221
|hull_max_syn3 = 18343
|hull_max_syn3 = 16557
|shield_max_syn3 = 23650
|shield_max_syn3 = 26510
|shield_regen_syn3 = 120
|shield_regen_syn3 = 178
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 146: Line 162:
|rot_speed_z_syn4 = 36
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 1169
|energy_max_syn4 = 1169
|energy_regen_syn4 = 190
|energy_regen_syn4 = 226
|hull_max_syn4 = 18343
|hull_max_syn4 = 16557
|shield_max_syn4 = 23650
|shield_max_syn4 = 26510
|shield_regen_syn4 = 120
|shield_regen_syn4 = 178
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 166: Line 182:
|rot_speed_z_syn5 = 36
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 1207
|energy_max_syn5 = 1207
|energy_regen_syn5 = 197
|energy_regen_syn5 = 234
|hull_max_syn5 = 19176
|hull_max_syn5 = 16969
|shield_max_syn5 = 23650
|shield_max_syn5 = 27170
|shield_regen_syn5 = 120
|shield_regen_syn5 = 178
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 186: Line 202:
|rot_speed_z_syn6 = 36
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 1235
|energy_max_syn6 = 1235
|energy_regen_syn6 = 203
|energy_regen_syn6 = 239
|hull_max_syn6 = 19717
|hull_max_syn6 = 17244
|shield_max_syn6 = 23650
|shield_max_syn6 = 27610
|shield_regen_syn6 = 120
|shield_regen_syn6 = 178
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 206: Line 222:
|rot_speed_z_syn7 = 36
|rot_speed_z_syn7 = 36
|energy_max_syn7 = 1235
|energy_max_syn7 = 1235
|energy_regen_syn7 = 203
|energy_regen_syn7 = 239
|hull_max_syn7 = 20129
|hull_max_syn7 = 17519
|shield_max_syn7 = 23650
|shield_max_syn7 = 27830
|shield_regen_syn7 = 120
|shield_regen_syn7 = 178
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 226: Line 242:
|rot_speed_z_syn8 = 36
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 1235
|energy_max_syn8 = 1235
|energy_regen_syn8 = 203
|energy_regen_syn8 = 239
|hull_max_syn8 = 20129
|hull_max_syn8 = 17519
|shield_max_syn8 = 23650
|shield_max_syn8 = 27830
|shield_regen_syn8 = 120
|shield_regen_syn8 = 178
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 246: Line 262:
|rot_speed_z_syn9 = 36
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 1263
|energy_max_syn9 = 1263
|energy_regen_syn9 = 208
|energy_regen_syn9 = 245
|hull_max_syn9 = 20403
|hull_max_syn9 = 17656
|shield_max_syn9 = 23650
|shield_max_syn9 = 28050
|shield_regen_syn9 = 120
|shield_regen_syn9 = 178
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 266: Line 282:
|rot_speed_z_syn10 = 36
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1302
|energy_max_syn10 = 1302
|energy_regen_syn10 = 215
|energy_regen_syn10 = 252
|hull_max_syn10 = 20541
|hull_max_syn10 = 17656
|shield_max_syn10 = 23650
|shield_max_syn10 = 28270
|shield_regen_syn10 = 120
|shield_regen_syn10 = 178
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|shield_resist_add = '''10 pts'''
|shield_resist_all_add_1 = '''10'''
|shield_resist_add_synLvl = 0
|shield_resist_all_add_1_synLvl = 0
|hull_health_mul = '''7,5%'''
|hull_health_mul = '''7.5%'''
|hull_health_mul_synLvl = 0
|hull_health_mul_synLvl = 0
|shield_max_mul = '''7,5%'''
|shield_max_mul = '''7.5%'''
|shield_max_mul_synLvl = 0
|shield_max_mul_synLvl = 0
|energy_regen_mul = '''20%'''
|energy_regen_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_max_mul = '''20%'''
|energy_max_mul = '''20%'''
Line 284: Line 302:
|damage_mul = '''10%'''
|damage_mul = '''10%'''
|damage_mul_synLvl = 4_1
|damage_mul_synLvl = 4_1
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul = '''33.3%'''
|railgun_dispersion_mul_synLvl = 4_2
|railgun_dispersion_mul_synLvl = 4_2
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 4_2
|railgun_projectile_speed_mul_synLvl = 4_2
|plasma_dispersion_mul = '''33,3%'''
|plasma_dispersion_mul = '''33.3%'''
|plasma_dispersion_mul_synLvl = 4_3
|plasma_dispersion_mul_synLvl = 4_3
|plasma_projectile_speed_mul = '''35%'''
|plasma_projectile_speed_mul = '''35%'''
Line 296: Line 314:
|hull_resist_all_add = '''10'''
|hull_resist_all_add = '''10'''
|hull_resist_all_add_synLvl = 8_2
|hull_resist_all_add_synLvl = 8_2
|hull_health_mul_r = '''7,5%'''
|hull_health_mul_r = '''7.5%'''
|hull_health_mul_synLvl_r = 8_3
|hull_health_mul_synLvl_r = 8_3
|shield_max_mul_r = '''7,5%'''
|shield_max_mul_r = '''7.5%'''
|shield_max_mul_synLvl_r = 8_3
|shield_max_mul_synLvl_r = 8_3
}}
}}
{| border="0" align="center" width="100%"
|height="5"|
|}
==Trailer of frigate "Ronin"==
<html><center><iframe width="100%" height="720" src="https://www.youtube.com/embed/SiY-oQqsPxs" frameborder="0" allowfullscreen></iframe></center></html>
{| border="0" align="center" width="100%"
|height="5"|
|}


[[Category:Jericho ships]]
[[Category:Jericho ships]]
[[Category:Guard ships]]
[[Category:Guard ships]]

Latest revision as of 20:28, 2 July 2024

Ronin
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 48367
Hull 17656
Shield 28270
Energy 1302
Speed 201

Available from the beginning:
Energy regeneration speed increased by 20%.
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Frigate
Role: Guard
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Guard Frigate ‘Ronin’ became the final design of Jericho's Liu Family before it was eradicated. Together with the death of Monolith, the laboratories in which this powerful machine was developed disappeared. The ship’s drawings, fortunately, were preserved, and the Ronin was able to be recreated from them. However, scientists from other families could not understand exactly how this machine works. It is unlikely that in the near future they will be able to create something like that. The first ships of this series went to the few surviving soldiers of Liu, who, having lost their master and house, went on a journey through the galaxy. One of these warriors joined the mercenaries and handed over the blueprints of his ship to the UMC for his new brothers.

Unique ship equipment

Active module

Field generator 'Shadow of Bartle'

Imposes invisibility on all allies in range for a long time, but remains visible itself.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 0.3 s.
Increases shield resistance to selected damage by 180 pts. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 360 en. 0.3 s.
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, restores 110 energy pts. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Shield resistance to all damage increased by 10 pts.
Hull resistance to all damage increased by 10 pts.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 221 14771 23650 178 2000 2
2 1140 246 221 16007 25630 178 2000 2
3 1140 246 221 16557 26510 178 2200 2
4 1169 246 226 16557 26510 178 2200 2
5 1207 246 234 16969 27170 178 2400 2
6 1235 246 239 17244 27610 178 2400 2
7 1235 246 239 17519 27830 178 2600 2
8 1235 246 239 17519 27830 178 2800 2
9 1263 246 245 17656 28050 178 2800 2
10 1302 246 252 17656 28270 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36

Player Builds

Ship model