Kraken: Difference between revisions
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Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing eye. This example of Empire's engineering serves just one purpose — eliminating Aliens. To everyone's surprise, "clean" earth technologies, as it turned out, are almost as good as Alien technologies. While Jericho and the Federation adjusted to the new discoveries of xenotechnologists, the Empire continued to bend its line. And it gave its fruits - the destructive power of the main tool "Kraken" surpasses all modern samples. Now "Kraken" is undergoing flight tests and equipment calibration with the participation of the most trusted mercenaries of the Empire. | Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing eye. This example of Empire's engineering serves just one purpose — eliminating Aliens. To everyone's surprise, "clean" earth technologies, as it turned out, are almost as good as Alien technologies. While Jericho and the Federation adjusted to the new discoveries of xenotechnologists, the Empire continued to bend its line. And it gave its fruits - the destructive power of the main tool "Kraken" surpasses all modern samples. Now "Kraken" is undergoing flight tests and equipment calibration with the participation of the most trusted mercenaries of the Empire. | ||
==Unique ship equipment== | |||
===Active module=== | |||
'''[[Gravitational defence projector]]''' | |||
:While the module is active, the damage from enemies decreases as the distance to them increases, but the resistance of the ship's hull also decreases. After the module is disabled, the hull remains vulnerable for a short time. | |||
|shipClass_text = Frigate | |shipClass_text = Frigate | ||
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|raceNameLink = Empire | |raceNameLink = Empire | ||
|raceImage = empire.png | |raceImage = empire.png | ||
|specialAbility1_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. Burns ''' | |specialAbility1_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. Burns '''992''' pts. energy after it hits target for '''3''' sec. Damage and energy burnt depend on the level of the main weapon installed on the ship. | ||
|specialAbility2_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. | |specialAbility2_text = Launches a guided missile, causing thermal damage during an explosion. The explosion leaves a radioactive cloud dealing '''1601''' dmg./s. to all targets in a radius of '''270''' m. for a period of '''8''' s. and additionally '''4804''' dmg./s. to destroyers. Damage depends on the level of the main weapon installed on the ship. | ||
|specialAbility3_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. After the first hit target loses ''' | |specialAbility3_text = Sniper gun, which additionally deals thermal damage: '''1500''' pts. to frigates and '''29700''' pts. to destroyers. After the first hit target loses '''3326''' durability over '''5''' s. Damage depends on the level of the main weapon installed on the ship. | ||
|specialAbility1_energycost = '''185''' en. | |specialAbility1_energycost = '''185''' en. | ||
|specialAbility2_energycost = '''230''' en. | |specialAbility2_energycost = '''230''' en. | ||
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|module_cpu_count = 3 | |module_cpu_count = 3 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = | |hull_resist_thermal = 25 | ||
|hull_resist_kinetic = <nowiki>-</nowiki> | |hull_resist_kinetic = <nowiki>-</nowiki>5 | ||
|hull_resist_emp = | |hull_resist_emp = 55 | ||
|shield_resist_thermal = 0 | |shield_resist_thermal = 0 | ||
|shield_resist_kinetic = 30 | |shield_resist_kinetic = 30 | ||
|shield_resist_emp = <nowiki>-</nowiki>30 | |shield_resist_emp = <nowiki>-</nowiki>30 | ||
|hull_resist_thermal_calc = | |hull_resist_thermal_calc = 25 | ||
|hull_resist_kinetic_calc = - | |hull_resist_kinetic_calc = -5 | ||
|hull_resist_emp_calc = | |hull_resist_emp_calc = 55 | ||
|shield_resist_thermal_calc = 0 | |shield_resist_thermal_calc = 0 | ||
|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
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|damage_mul_1 = '''7%''' | |damage_mul_1 = '''7%''' | ||
|damage_mul_1_synLvl = 0 | |damage_mul_1_synLvl = 0 | ||
|weapon_range = '''10%''' | |||
|weapon_range_synLvl = 0 | |||
|hull_health_mul = '''7.5%''' | |hull_health_mul = '''7.5%''' | ||
|hull_health_mul_synLvl = 0 | |hull_health_mul_synLvl = 0 |
Latest revision as of 21:36, 2 July 2024
Survivability* | 26318 |
Hull | 15966 |
Shield | 7286 |
Energy | 1112 |
Speed | 210 |
Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Increases main weapon range by 10%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 6000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Long Range
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Long-range frigate ‘Kraken’ was built under the Imperial Security Service's all-seeing eye. This example of Empire's engineering serves just one purpose — eliminating Aliens. To everyone's surprise, "clean" earth technologies, as it turned out, are almost as good as Alien technologies. While Jericho and the Federation adjusted to the new discoveries of xenotechnologists, the Empire continued to bend its line. And it gave its fruits - the destructive power of the main tool "Kraken" surpasses all modern samples. Now "Kraken" is undergoing flight tests and equipment calibration with the participation of the most trusted mercenaries of the Empire.
Unique ship equipment
Active module
Gravitational defence projector
- While the module is active, the damage from enemies decreases as the distance to them increases, but the resistance of the ship's hull also decreases. After the module is disabled, the hull remains vulnerable for a short time.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Hull resistance to thermal damage increased by 30 pts. | |
Hull resistance to EM damage increased by 33 pts. | |
Hull resistance to kinetic damage increased by 27 pts. | |
Main weapon damage increased by 10%. | |
Critical chance increased by 10%. | |
Critical damage increased by 20%. |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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