MIRV launcher: Difference between revisions
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==Description== | ==Description== | ||
: | :Kinetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}. | ||
:'''900''' m. before the target the projectile is divided into '''6''' independent segments (no more than '''3''' segments per enemy), each searching for and attacking its own target and chases it for up to '''1500''' m. | |||
==Weapon history== | ==Weapon history== | ||
Line 44: | Line 45: | ||
|-align="center" | |-align="center" | ||
|DPS (kinetic) | |DPS (kinetic) | ||
| | | 109 dmg./s. | ||
| + | | +5 dmg./s. | ||
| + | | +5 dmg./s. | ||
| + | | +4 dmg./s. | ||
| + | | +3 dmg./s. | ||
| | | 131 dmg./s. | ||
| + | | +5 dmg./s. | ||
| + | | +5 dmg./s. | ||
| + | | +4 dmg./s. | ||
| + | | +3 dmg./s. | ||
|-align="center" | |-align="center" | ||
|Damage (kinetic) | |Damage (kinetic) | ||
| | | 547 dmg. | ||
| + | | +24 dmg. | ||
| + | | +24 dmg. | ||
| + | | +19 dmg. | ||
| + | | +17 dmg. | ||
| | | 655 dmg. | ||
| + | | +24 dmg. | ||
| + | | +24 dmg. | ||
| + | | +19 dmg. | ||
| + | | +17 dmg. | ||
|-align="center" | |-align="center" | ||
|Segment damage (kinetic) | |Segment damage (kinetic) | ||
| | | 547 dmg. | ||
| + | | +24 dmg. | ||
| + | | +24 dmg. | ||
| + | | +19 dmg. | ||
| + | | +17 dmg. | ||
| | | 655 dmg. | ||
| + | | +24 dmg. | ||
| + | | +24 dmg. | ||
| + | | +19 dmg. | ||
| + | | +17 dmg. | ||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
|colspan="5"| 12 rounds/min | |colspan="5"| 12 rounds/min | ||
|colspan="5"| 12 rounds/min | |colspan="5"| 12 rounds/min | ||
|-align="center" | |||
|Trigger radius (main/segment) | |||
|colspan="5"| 10/40 m. | |||
|colspan="5"| 10/40 m. | |||
|-align="center" | |||
|Explosion radius (main/segment) | |||
|colspan="5"| 50/70 m. | |||
|colspan="5"| 50/70 m. | |||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
Line 91: | Line 100: | ||
|colspan="5"| 50% | |colspan="5"| 50% | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed (main/segment) | ||
|colspan="5"| | |colspan="5"| 2800/950 m/s | ||
|colspan="5"| | |colspan="5"| 3000/950 m/s | ||
|-align="center" | |||
|Segment maneuvering speed | |||
|colspan="5"| 120 deg./s. | |||
|colspan="5"| 120 deg./s. | |||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
Line 108: | Line 121: | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Collapsed Laboratory]] | | Can be picked up from destroyed enemies in the zone [[Collapsed Laboratory]] | ||
|123800{{CR}} | | 123800{{CR}} | ||
|247500{{CR}} | | 247500{{CR}} | ||
|577500{{CR}} | | 577500{{CR}} | ||
|[[Workshop#Kinetic|Manufacturing]] | | [[Workshop#Kinetic|Manufacturing]] | ||
|Can be picked up from destroyed enemies in the zone [[Mining Site]] | | Can be picked up from destroyed enemies in the zone [[Mining Site]] | ||
|675000{{CR}} | | 675000{{CR}} | ||
|1350000{{CR}} | | 1350000{{CR}} | ||
|3150000{{CR}} | | 3150000{{CR}} | ||
|[[Workshop#Kinetic|Manufacturing]] | | [[Workshop#Kinetic|Manufacturing]] | ||
|} | |} | ||
Latest revision as of 08:57, 25 July 2024
![MIRV launcher](/uploads/thumb/MIRV_launcher.jpg/100px-MIRV_launcher.jpg)
Type: Kinetic weapon.
For ship type: Crusader, Inquisitor S and premium ships of the role
For ranks: 6-10, 13-17.
Munitions:
Description
- Kinetic weapon with explosive damage. Explosion damage depends on target size.
- 900 m. before the target the projectile is divided into 6 independent segments (no more than 3 segments per enemy), each searching for and attacking its own target and chases it for up to 1500 m.
Weapon history
- The hierarchs of the Mendes Family have always admired the weapons of the Executor ship, so their executioner fleet was especially large. They were particularly attracted by the capabilities of a cluster missile, and soon the command decided to get its smaller copy. In a short time, the engineers developed the MIRV launcher mounted on the frigates Crusader and Inquisitor S. The results exceeded all expectations and soon a whole defensive fleet was formed with these weapons. The only downside was that only one missile was aimed at each target. During the Invasion, it was thanks to the MIRV launcher that numerous groups of alien drones, transmitting information to the main fleet of crystallids were destroyed. After the war, when the Family needed extra money, the hierarchs decided to give the blueprints of the MIRV launcher to the UMC. Rumour has it that the mercenaries managed to circumvent the system and now all the missiles can be aimed at one target.
From a Saladin Family Intelligence Report
- — According to our intelligence, the Mendes Family is developing a new weapon for guard frigates. According to unconfirmed reports, they use technologies similar to the weapons of the Executor ship. We will continue to observe in order to prevent the rise of Mendes in the Family hierarchy.
- — Communication with the intelligence group is lost. According to the last communication session, the Mendes fleet is leaving the sector! I repeat, the fleet, headed by the Ark “Servant”, is moving towards the fringes.
- — Shipwrecks were found at the former location of the family, among which there were frigates Crusader with an unknown weapon. Presumably, it was Mendes who had been working on it recently.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.
Parameters | MIRV launcher 10 | MIRV launcher 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (kinetic) | 109 dmg./s. | +5 dmg./s. | +5 dmg./s. | +4 dmg./s. | +3 dmg./s. | 131 dmg./s. | +5 dmg./s. | +5 dmg./s. | +4 dmg./s. | +3 dmg./s. |
Damage (kinetic) | 547 dmg. | +24 dmg. | +24 dmg. | +19 dmg. | +17 dmg. | 655 dmg. | +24 dmg. | +24 dmg. | +19 dmg. | +17 dmg. |
Segment damage (kinetic) | 547 dmg. | +24 dmg. | +24 dmg. | +19 dmg. | +17 dmg. | 655 dmg. | +24 dmg. | +24 dmg. | +19 dmg. | +17 dmg. |
Rate of fire | 12 rounds/min | 12 rounds/min | ||||||||
Trigger radius (main/segment) | 10/40 m. | 10/40 m. | ||||||||
Explosion radius (main/segment) | 50/70 m. | 50/70 m. | ||||||||
Critical chance | 7% | 7% | ||||||||
Critical damage bonus | 50% | 50% | ||||||||
Projectile speed (main/segment) | 2800/950 m/s | 3000/950 m/s | ||||||||
Segment maneuvering speed | 120 deg./s. | 120 deg./s. | ||||||||
Firing range (max.) | 5000 m. | 5000 m. | ||||||||
Spread | 0.1 deg. | 0.1 deg. | ||||||||
Overheating/cooling | 10/1.4 s. | 10/1.4 s. | ||||||||
Cost | Can be picked up from destroyed enemies in the zone Collapsed Laboratory | 123800![]() |
247500![]() |
577500![]() |
Manufacturing | Can be picked up from destroyed enemies in the zone Mining Site | 675000![]() |
1350000![]() |
3150000![]() |
Manufacturing |