Hammerhead: Difference between revisions
(Balance 1.9.3) |
(Balance 1.12.8a) |
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|internal_destroyer_craft = 0 | |internal_destroyer_craft = 0 | ||
|credits_craft = 8990000 | |credits_craft = 8990000 | ||
|ShipName = Hammerhead | |ShipName = Hammerhead | ||
|ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 1 hull and 2 cpu.'' | |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 1 hull and 2 cpu.'' | ||
Line 20: | Line 19: | ||
==Unique ship equipment== | ==Unique ship equipment== | ||
===Weapon=== | ===Weapon=== | ||
'''[[Drone operator | '''[[Drone operator 'RepK-2']]''' | ||
:Attacks the enemy with unguided nanodrones. After a critical hit, nanodrones create a repair kit that restores hull points for allies. | :Attacks the enemy with unguided nanodrones. After a critical hit, nanodrones create a repair kit that restores shield and hull points for allies. | ||
===Active modules=== | ===Active modules=== | ||
Line 41: | Line 40: | ||
|raceNameLink = Federation | |raceNameLink = Federation | ||
|raceImage = federation.png | |raceImage = federation.png | ||
|specialAbility1_text = Every '''31.5''' s. produces drones with '''4341''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''205''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. | |||
|specialAbility1_text = Every '''31 | |||
|specialAbility2_text = Sets up an autonomous battle station with upgradable levels. The upgrade option can be selected by pressing the activation key again during the upgrade process. Away from the owner the station is passive and persists for '''360''' s. The owner can spend energy to repair the station. | |specialAbility2_text = Sets up an autonomous battle station with upgradable levels. The upgrade option can be selected by pressing the activation key again during the upgrade process. Away from the owner the station is passive and persists for '''360''' s. The owner can spend energy to repair the station. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
Line 63: | Line 61: | ||
|shipImage_SideView = | |shipImage_SideView = | ||
|shipImage_UpView = | |shipImage_UpView = | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | |stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | |||
| | |stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | ||
| | |stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | ||
| | |stock_ENGINE_MOD_01 = [[File:Enginemod-y.png|link=|50px]] | ||
| | |stock_ENGINE_MOD_02 = [[File:Enginemod-y.png|link=|50px]] | ||
| | |stock_CAPACITOR_MOD_01 = [[File:Capacitormod-y.png|link=|50px]] | ||
| | |stock_CAPACITOR_MOD_02 = [[File:Capacitormod-y.png|link=|50px]] | ||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-y.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-y.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|energy_max_syn1 = 1095 | |energy_max_syn1 = 1095 | ||
|energy_regen_syn1 = 212 | |energy_regen_syn1 = 212 | ||
|hull_max_syn1 = | |hull_max_syn1 = 14357 | ||
|shield_max_syn1 = 11400 | |shield_max_syn1 = 11400 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 162 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
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|energy_max_syn2 = 1095 | |energy_max_syn2 = 1095 | ||
|energy_regen_syn2 = 212 | |energy_regen_syn2 = 212 | ||
|hull_max_syn2 = | |hull_max_syn2 = 15649 | ||
|shield_max_syn2 = 12426 | |shield_max_syn2 = 12426 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 162 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 150: | Line 146: | ||
|energy_max_syn3 = 1095 | |energy_max_syn3 = 1095 | ||
|energy_regen_syn3 = 212 | |energy_regen_syn3 = 212 | ||
|hull_max_syn3 = | |hull_max_syn3 = 16223 | ||
|shield_max_syn3 = 12882 | |shield_max_syn3 = 12882 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 162 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 170: | Line 166: | ||
|energy_max_syn4 = 1128 | |energy_max_syn4 = 1128 | ||
|energy_regen_syn4 = 219 | |energy_regen_syn4 = 219 | ||
|hull_max_syn4 = | |hull_max_syn4 = 16223 | ||
|shield_max_syn4 = 12882 | |shield_max_syn4 = 12882 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 162 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 190: | Line 186: | ||
|energy_max_syn5 = 1172 | |energy_max_syn5 = 1172 | ||
|energy_regen_syn5 = 227 | |energy_regen_syn5 = 227 | ||
|hull_max_syn5 = | |hull_max_syn5 = 16654 | ||
|shield_max_syn5 = 13224 | |shield_max_syn5 = 13224 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 162 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
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|energy_max_syn6 = 1205 | |energy_max_syn6 = 1205 | ||
|energy_regen_syn6 = 233 | |energy_regen_syn6 = 233 | ||
|hull_max_syn6 = | |hull_max_syn6 = 16941 | ||
|shield_max_syn6 = 13452 | |shield_max_syn6 = 13452 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 162 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
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|energy_max_syn7 = 1205 | |energy_max_syn7 = 1205 | ||
|energy_regen_syn7 = 233 | |energy_regen_syn7 = 233 | ||
|hull_max_syn7 = | |hull_max_syn7 = 17228 | ||
|shield_max_syn7 = 13566 | |shield_max_syn7 = 13566 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 162 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
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|energy_max_syn8 = 1205 | |energy_max_syn8 = 1205 | ||
|energy_regen_syn8 = 233 | |energy_regen_syn8 = 233 | ||
|hull_max_syn8 = | |hull_max_syn8 = 17228 | ||
|shield_max_syn8 = 13566 | |shield_max_syn8 = 13566 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 162 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
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|energy_max_syn9 = 1237 | |energy_max_syn9 = 1237 | ||
|energy_regen_syn9 = 240 | |energy_regen_syn9 = 240 | ||
|hull_max_syn9 = | |hull_max_syn9 = 17372 | ||
|shield_max_syn9 = 13680 | |shield_max_syn9 = 13680 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 162 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
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|energy_max_syn10 = 1281 | |energy_max_syn10 = 1281 | ||
|energy_regen_syn10 = 248 | |energy_regen_syn10 = 248 | ||
|hull_max_syn10 = | |hull_max_syn10 = 17372 | ||
|shield_max_syn10 = 13794 | |shield_max_syn10 = 13794 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 162 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Latest revision as of 11:57, 29 August 2024
Survivability* | 32719 |
Hull | 17372 |
Shield | 13794 |
Energy | 1281 |
Speed | 306 |
Available from the beginning:
Rotation speed increased by 15%.
Strafe speed increased by 15%.
Maximum speed increased by 5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Frigate
Role: Engineering
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 2 shields, 1 hull and 2 cpu.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Hammerhead, the latest engineering frigate, was created at the very beginning of the invasion at the “Outpost” shipyard. The use of this ship allowed Armada to repel the attacks of Aliens, without incurring significant losses, until the end of the active phase of the invasion.
Unique ship equipment
Weapon
- Attacks the enemy with unguided nanodrones. After a critical hit, nanodrones create a repair kit that restores shield and hull points for allies.
Active modules
- Creates a large mobile shield around the ship, which increases its speed. Activating modules, shooting and taking damage interrupts the speed bonus. The shield blocks incoming damage and increases hull and shield damage resistance for those allies who take cover behind it.
- Creates two connected portals between which all ships, both allied and hostile, can move.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Critical chance increased by 10%. | |
Reloading rate of "Engineering modules" reduced by 20%. | |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds