Desert Eagle: Difference between revisions
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|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
Desert Eagle was | Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship. | ||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = Gunship overdrive.png | |specialAbility_icon = Gunship overdrive.png | ||
|price = | |price = 4070 | ||
|currency = | |currency = GS | ||
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|shipImage_Animation = R1MT3S.gif | |shipImage_Animation = R1MT3S.gif | ||
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|shipImage_SideView = R1MT3S_3.png | |shipImage_SideView = R1MT3S_3.png | ||
|shipImage_UpView = R1MT3S_1.png | |shipImage_UpView = R1MT3S_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
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|stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | ||
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | ||
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|hull_resist_thermal = 15 | |hull_resist_thermal = 15 |
Latest revision as of 12:06, 29 August 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12914 |
Hull | 7484 |
Shield | 4734 |
Energy | 695 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|