Dragonfly: Difference between revisions
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|ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | |ShipLOR = Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups. | ||
Developed by the Liu Family in 4504. After the destruction of Monolith, the Mendes Family received the right to produce ships in limited quantities. Despite initial plans to build a ship entirely without a cockpit, manual override systems were still present in the final design. Dragonfly is now considered an obsolete model, although many critics have hardly even seen the ship in person. | |||
The JNC-10D neural catalyst doesn’t provide the same deep immersion into the ship’s systems as on [[Razor]], but at the expense of this it reduces the stress on the brains of untrained pilots. The fewer number of sensors also facilitates the work of the crew by reducing the pain sensations. | |||
Pilots who use Dragonfly often refuse to control other fighters. Now, 119 years later, the Liu family is ready to privately modernize the Dragonfly. The entire ship’s power system will be replaced, significantly increasing the efficiency of power generation, which will have a positive effect on the operation of the diffusion shield. The ship’s manoeuvring engines will also be modified. | |||
Rumour has it that Jericho mercenary Jordan Fly has destroyed several pirate gunships in an uneven battle while piloting Dragonfly. The ship didn’t receive any damage in that battle. The mercenaries also spotted unmarked modified fighter ships engaging in frequent battles with the biomorphs near the Temple of last hope. | |||
==Unique ship equipment== | |||
===Active module=== | |||
'''[[Reserve energy circuits]]''' | |||
:Increases your rate of fire. Burns all energy above some threshold, and for every energy point the ship and its allies get additional rate of fire bonus. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
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|specialAbility_link = Diffusion Shield | |specialAbility_link = Diffusion Shield | ||
|specialAbility_icon = Command diffusion shield.png | |specialAbility_icon = Command diffusion shield.png | ||
|price = | |price = 4070 | ||
|currency = | |currency = GS | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R2MT3S.gif | |shipImage_Animation = R2MT3S.gif | ||
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|shipImage_SideView = R2MT3S_3.png | |shipImage_SideView = R2MT3S_3.png | ||
|shipImage_UpView = R2MT3S_1.png | |shipImage_UpView = R2MT3S_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
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|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | ||
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 25 | |hull_resist_thermal = 25 | ||
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|boost_energy_cost_syn9 = 146 | |boost_energy_cost_syn9 = 146 | ||
|boost_energy_min_syn9 = 110 | |boost_energy_min_syn9 = 110 | ||
|strafe_speed_x_syn9 = | |strafe_speed_x_syn9 = 114 | ||
|strafe_speed_y_syn9 = | |strafe_speed_y_syn9 = 114 | ||
|rot_speed_x_syn9 = 72 | |rot_speed_x_syn9 = 72 | ||
|rot_speed_y_syn9 = 72 | |rot_speed_y_syn9 = 72 | ||
|rot_speed_z_syn9 = 66 | |rot_speed_z_syn9 = 66 | ||
|energy_max_syn9 = | |energy_max_syn9 = 685 | ||
|energy_regen_syn9 = | |energy_regen_syn9 = 164 | ||
|hull_max_syn9 = 4465 | |hull_max_syn9 = 4465 | ||
|shield_max_syn9 = 8772 | |shield_max_syn9 = 8772 | ||
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|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
| | |shield_resist_all_add = '''15''' | ||
| | |shield_resist_all_add_synLvl = 0 | ||
|energy_max_mul = '''15%''' | |||
|energy_max_mul_synLvl = 0 | |||
|strafe_speed_mul = '''30%''' | |||
|strafe_speed_mul_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|energy_regen_mul = ''' | |energy_regen_mul = '''45%''' | ||
|energy_regen_mul_synLvl = 2 | |energy_regen_mul_synLvl = 2 | ||
|spell_command_range_mul = '''50%''' | |spell_command_range_mul = '''50%''' |
Latest revision as of 12:07, 29 August 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 17267 |
Hull | 4465 |
Shield | 8772 |
Energy | 685 |
Speed | 293 |
Available from the beginning:
Maximum capacitor volume increased by 15%.
Strafe speed increased by 30%.
Shield resistance to all damage increased by 15 pts.
Energy regeneration speed increased by 45%.
Effective range of "Command modules" increased by 50%.
Critical chance increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Command
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Developed by the Liu Family in 4504. After the destruction of Monolith, the Mendes Family received the right to produce ships in limited quantities. Despite initial plans to build a ship entirely without a cockpit, manual override systems were still present in the final design. Dragonfly is now considered an obsolete model, although many critics have hardly even seen the ship in person.
The JNC-10D neural catalyst doesn’t provide the same deep immersion into the ship’s systems as on Razor, but at the expense of this it reduces the stress on the brains of untrained pilots. The fewer number of sensors also facilitates the work of the crew by reducing the pain sensations.
Pilots who use Dragonfly often refuse to control other fighters. Now, 119 years later, the Liu family is ready to privately modernize the Dragonfly. The entire ship’s power system will be replaced, significantly increasing the efficiency of power generation, which will have a positive effect on the operation of the diffusion shield. The ship’s manoeuvring engines will also be modified.
Rumour has it that Jericho mercenary Jordan Fly has destroyed several pirate gunships in an uneven battle while piloting Dragonfly. The ship didn’t receive any damage in that battle. The mercenaries also spotted unmarked modified fighter ships engaging in frequent battles with the biomorphs near the Temple of last hope.
Unique ship equipment
Active module
- Increases your rate of fire. Burns all energy above some threshold, and for every energy point the ship and its allies get additional rate of fire bonus.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
40 | 70 | 10 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|