Polar Bear: Difference between revisions
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==Unique ship equipment== | ==Unique ship equipment== | ||
===Weapon=== | ===Weapon=== | ||
'''[[Shrapnel weapon | '''[[Shrapnel weapon 'Bear claw']]''' | ||
:EM shrapnel weapon. High spread and low rate of fire prevent it from being effective at long ranges. Critical hit for temporarily reduces the target's maximum speed. The effect stacks. | :EM shrapnel weapon. High spread and low rate of fire prevent it from being effective at long ranges. Critical hit for temporarily reduces the target's maximum speed. The effect stacks. | ||
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|energy_max_syn10 = 1336 | |energy_max_syn10 = 1336 | ||
|energy_regen_syn10 = 221 | |energy_regen_syn10 = 221 | ||
|hull_max_syn10 = | |hull_max_syn10 = 18138 | ||
|shield_max_syn10 = | |shield_max_syn10 = 17103 | ||
|shield_regen_syn10 = 147 | |shield_regen_syn10 = 147 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 |
Latest revision as of 12:42, 28 March 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 35179 |
Hull | 18138 |
Shield | 17103 |
Energy | 1336 |
Speed | 261 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Effective range of "Guard modules" increased by 50%.
Shield resistance to kinetic damage increased by 33 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Frigate
Role: Guard
Rank: 11
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Not so long ago, in the “Ice pits” location of the Olympus system, new extremely unusual ships were seen, as if frozen in ice. It turned out that these were the secret laboratories developments of the private corporation Klauss Inc. An experimental prototype to test the latest technology.
It was rumored that the improved version of the frigate “Grizzly”, being developed in the conditions of harsh and cold space, was initially not supposed to tolerate external changes. As the designers themselves said, their task was to improve the combat characteristics at any cost. Due to the difficult working conditions in the “Ice pits” location, during development the ship began to be covered with a unique crystalline-iridium crust, similar to the one mined in the Alpha-7 sector. Extremely low temperatures, close to absolute zero, made it possible to use this in favor of the ship - the “Ice” formed on the ship significantly added combat power and armor. In addition, interaction with iridium in such conditions can change the course of the battle in its own direction - the ship can direct its “ice” power at enemies!
Miss Frost, one of the most trusted representatives of Klauss Inc., invites pilots to independently test the latest development and take part in tests. The ship has temporarily become available for purchase to all mercenaries in the border sectors. And the obtained data will help in improving the weapons and ships of the corporation.
The first one who volunteered to test the ship was one of the people close to Miss Frost, the battalion commander of “Klauss Inc.”, also known as “General Frost”. This pilot will always find an approach to the cold, and finding it to the ice ship is no problem for him! According to test results, the General liked the ship so much that he personally ordered a batch of ships for his fighters, seeking to create a real, “Ice” army.
Unique ship equipment
Weapon
- EM shrapnel weapon. High spread and low rate of fire prevent it from being effective at long ranges. Critical hit for temporarily reduces the target's maximum speed. The effect stacks.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-20 | 10 | -50 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|