Desert Eagle: Difference between revisions
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|ShipName = Desert Eagle | |ShipName = Desert Eagle | ||
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
Line 16: | Line 18: | ||
|specialAbility_text = Overdrive | |specialAbility_text = Overdrive | ||
|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = | |specialAbility_icon = Gunship overdrive.png | ||
|price = 4070 | |price = 4070 | ||
|currency = GS | |currency = GS | ||
Line 24: | Line 26: | ||
|shipImage_SideView = R1MT3S_3.png | |shipImage_SideView = R1MT3S_3.png | ||
|shipImage_UpView = R1MT3S_1.png | |shipImage_UpView = R1MT3S_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares| | |stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png |link=IR Flares|70px]] | ||
|stock_ACTIVE_03 = [[File: | |stock_ACTIVE_03 = [[File:Engine_Overcharge.png |link=Engine Overcharge|70px]] | ||
|stock_ACTIVE_04 = [[File: | |stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png |link=Repair Kit M|70px]] | ||
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector| | |stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png |link=Vernier Engines|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File: | |stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png |link=Tetroxide Injector|60px]] | ||
|stock_ARMOR_MOD_01 = [[File: | |stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png |link=Pulse Discharger|60px]] | ||
|stock_ARMOR_MOD_02 = [[File: | |stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png |link=EM-diffuser|60px]] | ||
|stock_ARMOR_MOD_03 = [[File: | |stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png |link=EM-insulation|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png |link=Reactive Armor|60px]] | ||
|stock_CPU_MOD_02 = [[File: | |stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png |link=Thermal Insulator|60px]] | ||
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |||
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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<!-- Synergy = 9 --> | <!-- Synergy = 9 --> | ||
|synLevel_syn9 = 9 | |synLevel_syn9 = 9 | ||
|max_speed_syn9 = | |max_speed_syn9 = 277 | ||
|max_speed_boost_syn9 = | |max_speed_boost_syn9 = 332 | ||
|acceleration_syn9 = 102 | |acceleration_syn9 = 102 | ||
|acceleration_boost_syn9 = 204 | |acceleration_boost_syn9 = 204 | ||
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|rot_speed_z_syn9 = 66 | |rot_speed_z_syn9 = 66 | ||
|energy_max_syn9 = 695 | |energy_max_syn9 = 695 | ||
|energy_regen_syn9 = | |energy_regen_syn9 = 135 | ||
|hull_max_syn9 = 7484 | |hull_max_syn9 = 7484 | ||
|shield_max_syn9 = 4734 | |shield_max_syn9 = 4734 | ||
Line 86: | Line 76: | ||
|vision_radius_syn9 = 3500 | |vision_radius_syn9 = 3500 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|damage_mul = | |damage_mul = '''15%''' | ||
|damage_mul_synLvl = 2 | |damage_mul_synLvl = 2 | ||
|module_target_painter_energy_cost_mul = 20% | |module_target_painter_energy_cost_mul = '''20%''' | ||
|module_target_painter_energy_cost_mul_synLvl = 4 | |module_target_painter_energy_cost_mul_synLvl = 4 | ||
|crit_chance_add = 10% | |crit_chance_add = '''10%''' | ||
|crit_chance_add_synLvl = 8 | |crit_chance_add_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Fighter ships]] | [[Category:Fighter ships]] | ||
[[Category:Gunship ships]] | [[Category:Gunship ships]] |
Latest revision as of 12:06, 29 August 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12914 |
Hull | 7484 |
Shield | 4734 |
Energy | 695 |
Speed | 277 |
Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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