Desert Eagle: Difference between revisions

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|ShipName = Desert Eagle
|ShipName = Desert Eagle
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 4070
|price = 4070
|currency = GS
|currency = GS
Line 24: Line 26:
|shipImage_SideView = R1MT3S_3.png
|shipImage_SideView = R1MT3S_3.png
|shipImage_UpView = R1MT3S_1.png
|shipImage_UpView = R1MT3S_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 1
|module_hull_count = 3
|module_shield_count = 0
|module_capacitor_count = 1
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 12.jpg|link=Assault Railgun|Assault Railgun 12|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png             |link=Engine Overcharge|70px]]
|stock_ACTIVE_04 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png       |link=Tetroxide Injector|60px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor_Icon.png|link=Galvanized Armor|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png           |link=Pulse Discharger|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_ARMOR_MOD_03 = [[File:FastMissileRacks_Icon.png|link=Improved Missile Pylons|50px]]
|stock_ARMOR_MOD_01 = [[File:Em-insulation icon.png             |link=EM-insulation|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png         |link=Thermal Insulator|60px]]
<!-- Technical specifications block -->
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
|module_active_count = 4
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png           |link='Horizon' Module|60px]]
|module_engine_count = 1
|module_hull_count = 3
|module_shield_count = 0
|module_capacitor_count = 1
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 68: Line 58:
<!-- Synergy = 9 -->
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 231
|max_speed_syn9 = 277
|max_speed_boost_syn9 = 277
|max_speed_boost_syn9 = 332
|acceleration_syn9 = 102
|acceleration_syn9 = 102
|acceleration_boost_syn9 = 204
|acceleration_boost_syn9 = 204
Line 80: Line 70:
|rot_speed_z_syn9 = 66
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 695
|energy_max_syn9 = 695
|energy_regen_syn9 = 134.7
|energy_regen_syn9 = 135
|hull_max_syn9 = 7484
|hull_max_syn9 = 7484
|shield_max_syn9 = 4734
|shield_max_syn9 = 4734
Line 86: Line 76:
|vision_radius_syn9 = 3500
|vision_radius_syn9 = 3500
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''15%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul = '''20%'''
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add = '''10%'''
|crit_chance_add_synLvl = 8
|crit_chance_add_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 12:06, 29 August 2024

Desert Eagle
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 12914
Hull 7484
Shield 4734
Energy 695
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Desert Eagle was developed for an individual order of an Imperial General, who wished to remain incognito and had a weakness for fighters. The result is a unique vessel with the best developments of the time. Non-standard engine and armament layout prevent mass production of this ship. However, wealthy mercenaries can afford to order a copy of this wonderful ship.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 695 147 135 7484 4734 114 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 277 332 102 88 72 66

Ship model