Hawk: Difference between revisions

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|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:Trampoline.jpg                    |link=Trampoline|70px]]
|stock_ACTIVE_01 = [[File:Trampoline.jpg                    |link=Trampoline|Trampoline 8|70px]]
|stock_ACTIVE_02 = [[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
|stock_ACTIVE_02 = [[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
|stock_ACTIVE_03 = [[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]
|stock_ACTIVE_03 = [[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]

Latest revision as of 09:44, 30 April 2023

Hawk
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 6491
Hull 2910
Shield 3344
Energy 369
Speed 394

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Sensor range increased by 100%.


Equipment upon purchase
Weapons
RF Blaster 9
Active modules
Trampoline 8
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 700000
Selling price 175000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Recon
Rank: 6

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

GR-13 Hawk is a high speed civilian interceptor. It turned out to be so successful that GR company repeatedly modernized it. Now GR-13 "Hawk" is the de facto standard training ship used in private space schools.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules
Trampoline 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 335 70 68 2425 2810 91 4500 2
2 335 70 68 2644 3063 91 4500 2
3 335 70 68 2741 3176 91 4800 2
4 345 70 70 2741 3176 91 7800 2
5 358 70 73 2813 3260 91 8100 2
6 369 70 75 2862 3316 91 8100 2
7 369 70 75 2910 3344 91 8400 2
8 369 70 75 2910 3344 91 8700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers