RF Blaster: Difference between revisions
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[[File:RF Blaster 9.jpg|RF Blaster 9|100px]] | [[File:RF Blaster 9.jpg|RF Blaster 9|100px]] | ||
[[File:RF Blaster 13.jpg|RF Blaster 13|100px]] | [[File:RF Blaster 13.jpg|RF Blaster 13|100px]] | ||
[[File:Plasmagun_Autofire_Icon.png|RF Blaster 17|100px]] | [[File:Plasmagun_Autofire_Icon.png|RF Blaster 17 / Pirate RF Blaster 17|100px]] | ||
'''Type:''' Close range EM weapon. | '''Type:''' Close range EM weapon. | ||
| Line 15: | Line 15: | ||
==Description== | ==Description== | ||
:Rapid-fire EM weapon for close ranges. | :Rapid-fire EM weapon for close ranges. Accuracy decreases but damage increases with prolonged firing. | ||
:'''Pirate RF Blaster:''' when you deal critical damage, it increases its rate of fire by '''10'''%, stacks up to '''5''' times. | |||
==Weapon history== | ==Weapon history== | ||
| Line 26: | Line 27: | ||
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon. | :Parameters are shown without ship bonuses and modifiers for the '''1''' weapon. | ||
:Damage per second and per shot increase depending on the number of weapons mounted on the ship. | :Damage per second and per shot increase depending on the number of weapons mounted on the ship. | ||
:Damage increase time increases with damage increase from ship bonuses and modifiers. | |||
:Some damage parameters are rounded to integer values. | :Some damage parameters are rounded to integer values. | ||
{| class="wikitable" width="100%" align="center" | {| class="wikitable" width="100%" align="center" | ||
| Line 32: | Line 34: | ||
!colspan="5" |RF Blaster 13 | !colspan="5" |RF Blaster 13 | ||
!colspan="5" |RF Blaster 17 | !colspan="5" |RF Blaster 17 | ||
!colspan="1" |Pirate RF Blaster 17 | |||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
| Line 48: | Line 51: | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |{{Mk.5}} | ||
|{{Mk.4}} | |||
|-align="center" | |-align="center" | ||
|DPS (EM) | |DPS (EM) | ||
| | | 892-1186 dmg./s. | ||
| + | | +36 - +48 dmg./s. | ||
| + | | +35 - +47 dmg./s. | ||
| + | | +29 - +38 dmg./s. | ||
| + | | +25 - +34 dmg./s. | ||
| | | 945-1257 dmg./s. | ||
| + | | +36 - +48 dmg./s. | ||
| + | | +36 - +48 dmg./s. | ||
| + | | +29 - +38 dmg./s. | ||
| + | | +25 - +33 dmg./s. | ||
| | | 981-1305 dmg./s. | ||
| + | | +36 - +48 dmg./s. | ||
| + | | +36 - +48 dmg./s. | ||
| + | | +29 - +38 dmg./s. | ||
| + | | +25 - +33 dmg./s. | ||
| 866-2160 dmg./s. | |||
|-align="center" | |-align="center" | ||
|Damage (EM) | |Damage (EM) | ||
| | | 134-178 dmg. | ||
| +5 dmg. | | +5 - +7 dmg. | ||
| + | | +6 - +7 dmg. | ||
| +4 dmg. | | +4 - +6 dmg. | ||
| + | | +4 - +5 dmg. | ||
| | | 142-189 dmg. | ||
| +5 dmg. | | +5 - +7 dmg. | ||
| + | | +6 - +7 dmg. | ||
| +4 dmg. | | +4 - +6 dmg. | ||
| + | | +4 - +5 dmg. | ||
| | | 147-196 dmg. | ||
| + | | +6 - +7 dmg. | ||
| +5 dmg. | | +5 - +7 dmg. | ||
| +4 dmg. | | +4 - +6 dmg. | ||
| + | | +4 - +5 dmg. | ||
| 130-216 dmg. | |||
|-align="center" | |||
|Damage increase time | |||
|colspan="5"| 6.5 s. | |||
|colspan="5"| 6.5 s. | |||
|colspan="5"| 6.5 s. | |||
|colspan="1"| 14 s. | |||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
| Line 87: | Line 99: | ||
|colspan="5"| 400 rounds/min | |colspan="5"| 400 rounds/min | ||
|colspan="5"| 400 rounds/min | |colspan="5"| 400 rounds/min | ||
|colspan="1"| 400-600 rounds/min | |||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
| Line 92: | Line 105: | ||
|colspan="5"| 5% | |colspan="5"| 5% | ||
|colspan="5"| 5% | |colspan="5"| 5% | ||
|colspan="1"| 10% | |||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus | ||
| Line 97: | Line 111: | ||
|colspan="5"| 75% | |colspan="5"| 75% | ||
|colspan="5"| 75% | |colspan="5"| 75% | ||
|colspan="1"| 75% | |||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan="5"| | |colspan="5"| 4655 m/s | ||
|colspan="5"| | |colspan="5"| 4785 m/s | ||
|colspan="5"| | |colspan="5"| 5003 m/s | ||
|colspan="1"| 4752 m/s | |||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
| Line 107: | Line 123: | ||
|colspan="5"| 1650 m. | |colspan="5"| 1650 m. | ||
|colspan="5"| 1650 m. | |colspan="5"| 1650 m. | ||
|colspan="1"| 1650 m. | |||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
|colspan="5"| 1 | |colspan="5"| 1-3.5 deg. | ||
|colspan="5"| 1 | |colspan="5"| 1-3.5 deg. | ||
|colspan="5"| 1 | |colspan="5"| 1-3.5 deg. | ||
|colspan="1"| 1-3.5 deg. | |||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling | ||
| Line 117: | Line 135: | ||
|colspan="5"| 30/2 s. | |colspan="5"| 30/2 s. | ||
|colspan="5"| 30/2 s. | |colspan="5"| 30/2 s. | ||
|colspan="1"| 30/2 s. | |||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
| Line 135: | Line 154: | ||
| 1800000{{CR}} | | 1800000{{CR}} | ||
| 4200000{{CR}} | | 4200000{{CR}} | ||
| [[Workshop#EM|Manufacturing]] | |||
| [[Workshop#EM|Manufacturing]] | | [[Workshop#EM|Manufacturing]] | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 11:25, 27 November 2025
Type: Close range EM weapon.
For ship type: Interceptor
For ranks: 6-9, 9-13, 12-17.
Munitions:
Description
- Rapid-fire EM weapon for close ranges. Accuracy decreases but damage increases with prolonged firing.
- Pirate RF Blaster: when you deal critical damage, it increases its rate of fire by 10%, stacks up to 5 times.
Weapon history
- RF Blaster is the most lightweight small-caliber plasma cannon, shooting in bursts. Single-projectile blaster damage may be lower, but it's compensated with density of fire.
- RF Blaster is perfect for those pilots who prefer to rain a hail of shells on their enemies.
- The gun was developed a few centuries ago, commissioned by Vanguard as a tool for massive interceptor attacks. Having taken an infantry weapon as a basis, ‘Typhoon Electronics Weapons’ produced a prototype that showed the best results and the company managed to sign a long-term contract. The weapon later spawned a variety of modifications, including infantry and armoured vehicle variants, based on next-gen technology developed by ‘Typhoon Electronics Weapons’. Now they're produced by dozens of companies across the galaxy. Although the largest and the only supplier of ship cannons for the Federation and the Mercenary Centre, is still ‘Typhoon Electronics Weapons’.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Damage increase time increases with damage increase from ship bonuses and modifiers.
- Some damage parameters are rounded to integer values.
| Parameters | RF Blaster 9 | RF Blaster 13 | RF Blaster 17 | Pirate RF Blaster 17 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |
| DPS (EM) | 892-1186 dmg./s. | +36 - +48 dmg./s. | +35 - +47 dmg./s. | +29 - +38 dmg./s. | +25 - +34 dmg./s. | 945-1257 dmg./s. | +36 - +48 dmg./s. | +36 - +48 dmg./s. | +29 - +38 dmg./s. | +25 - +33 dmg./s. | 981-1305 dmg./s. | +36 - +48 dmg./s. | +36 - +48 dmg./s. | +29 - +38 dmg./s. | +25 - +33 dmg./s. | 866-2160 dmg./s. |
| Damage (EM) | 134-178 dmg. | +5 - +7 dmg. | +6 - +7 dmg. | +4 - +6 dmg. | +4 - +5 dmg. | 142-189 dmg. | +5 - +7 dmg. | +6 - +7 dmg. | +4 - +6 dmg. | +4 - +5 dmg. | 147-196 dmg. | +6 - +7 dmg. | +5 - +7 dmg. | +4 - +6 dmg. | +4 - +5 dmg. | 130-216 dmg. |
| Damage increase time | 6.5 s. | 6.5 s. | 6.5 s. | 14 s. | ||||||||||||
| Rate of fire | 400 rounds/min | 400 rounds/min | 400 rounds/min | 400-600 rounds/min | ||||||||||||
| Critical chance | 5% | 5% | 5% | 10% | ||||||||||||
| Critical damage bonus | 75% | 75% | 75% | 75% | ||||||||||||
| Projectile speed | 4655 m/s | 4785 m/s | 5003 m/s | 4752 m/s | ||||||||||||
| Firing range (max.) | 1650 m. | 1650 m. | 1650 m. | 1650 m. | ||||||||||||
| Spread (from-to) | 1-3.5 deg. | 1-3.5 deg. | 1-3.5 deg. | 1-3.5 deg. | ||||||||||||
| Overheating/cooling | 30/2 s. | 30/2 s. | 30/2 s. | 30/2 s. | ||||||||||||
| Cost | 82500 |
123800 |
247500 |
577500 |
Manufacturing | Can be picked up from destroyed enemies in the zone Ice Pits | 270000 |
540000 |
1260000 |
Manufacturing | Can be picked up from destroyed enemies in the zone Iridium Strand | 900000 |
1800000 |
4200000 |
Manufacturing | Manufacturing |
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