'Tracer' plasma gun: Difference between revisions
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{{AVALIABLE MODIFIERS PLASMA GUNS}} | {{AVALIABLE MODIFIERS PLASMA GUNS}} | ||
==Description== | ==Description== | ||
:After a critical hit enemies get '''20'''% more damage from your allies for '''12''' s. | :After a critical hit enemies get '''20'''% more damage from your allies for '''12''' s. | ||
==Weapon history== | ==Weapon history== | ||
Line 21: | Line 19: | ||
:This EM cannon, which weakens the enemy's defence, performed well in operations against the [[Cartel]] and other pirates. The weakened opponents just had to be finished off, this is how fragile the target's hull became. Unfortunately, the Federation was unable to keep information about weapons in secret and as a result, sold the blueprints to the [[UMC]]. Now these unpretentious ships, armed with the latest tech, often participate in the operations of mercenaries, forming the basis of the recon fleet | :This EM cannon, which weakens the enemy's defence, performed well in operations against the [[Cartel]] and other pirates. The weakened opponents just had to be finished off, this is how fragile the target's hull became. Unfortunately, the Federation was unable to keep information about weapons in secret and as a result, sold the blueprints to the [[UMC]]. Now these unpretentious ships, armed with the latest tech, often participate in the operations of mercenaries, forming the basis of the recon fleet | ||
'''From eyewitness accounts:''' | '''From eyewitness accounts:''' | ||
:When we went down to the hangar, we saw Hawk-Eye in front of us. We were shocked, sure the ship is good, but attacking the cartel... Though we were told that our task was to test new weapons, it looked like suicide. When we entered the sector, we saw the enemy fleet. Frigates and destroyers were all in a circle around the fort. We rushed to the attack and started shooting from 3 km. Rapid-fire guns threw hundreds of plasma bursts, but there was almost no damage. Right in front of the fort, we turned around and began to withdraw from the battlefield. Our covert ops ships entered the sector and continued our job. Our surprise knew no bounds. A couple of shots destroyed whole ships. Their hull felt like it was.... made of glass... The shield could not save the ship, and it became weaker too. Of course, the ship is old, but now we can give them the heat again... | :When we went down to the hangar, we saw Hawk-Eye in front of us. We were shocked, sure the ship is good, but attacking the cartel... Though we were told that our task was to test new weapons, it looked like suicide. When we entered the sector, we saw the enemy fleet. Frigates and destroyers were all in a circle around the fort. We rushed to the attack and started shooting from 3 km. Rapid-fire guns threw hundreds of plasma bursts, but there was almost no damage. Right in front of the fort, we turned around and began to withdraw from the battlefield. Our covert ops ships entered the sector and continued our job. Our surprise knew no bounds. A couple of shots destroyed whole ships. Their hull felt like it was.... made of glass... The shield could not save the ship, and it became weaker too. Of course, the ship is old, but now we can give them the heat again... | ||
==Characteristics== | ==Characteristics== | ||
Line 32: | Line 28: | ||
{| class="wikitable" width="85%" align="center" | {| class="wikitable" width="85%" align="center" | ||
!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!colspan=" | !colspan="5" |'Tracer' plasma gun 9 | ||
!colspan=" | !colspan="5" |'Tracer' plasma gun 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
Line 39: | Line 35: | ||
|{{Mk.3}} | |{{Mk.3}} | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |||
|{{Mk.1}} | |{{Mk.1}} | ||
|{{Mk.2}} | |{{Mk.2}} | ||
|{{Mk.3}} | |{{Mk.3}} | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |||
|-align="center" | |-align="center" | ||
|DPS (EM) | |DPS (EM) | ||
| 607 dmg./s. | | 607 dmg./s. | ||
| +26 dmg./s. | |||
| +27 dmg./s. | | +27 dmg./s. | ||
| + | | +23 dmg./s. | ||
| + | | +17 dmg./s. | ||
| 667 dmg./s. | | 667 dmg./s. | ||
| +30 dmg./s. | | +30 dmg./s. | ||
| +30 dmg./s. | | +30 dmg./s. | ||
| + | | +26 dmg./s. | ||
| +17 dmg./s. | |||
|-align="center" | |-align="center" | ||
|Damage (EM) | |Damage (EM) | ||
Line 59: | Line 59: | ||
| +8 dmg. | | +8 dmg. | ||
| +7 dmg. | | +7 dmg. | ||
| +5 dmg. | |||
| 200 dmg. | | 200 dmg. | ||
| +9 dmg. | | +9 dmg. | ||
| +9 dmg. | | +9 dmg. | ||
| +8 dmg. | | +8 dmg. | ||
| +5 dmg. | |||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
|colspan=" | |colspan="5"| 200 rounds/min | ||
|colspan=" | |colspan="5"| 200 rounds/min | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
|colspan=" | |colspan="5"| 5% | ||
|colspan=" | |colspan="5"| 5% | ||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus | ||
|colspan=" | |colspan="5"| 75% | ||
|colspan=" | |colspan="5"| 75% | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|colspan=" | |colspan="5"| 5700 m/s | ||
|colspan=" | |colspan="5"| 6000 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
|colspan=" | |colspan="5"| 2350 m. | ||
|colspan=" | |colspan="5"| 2350 m. | ||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
|colspan=" | |colspan="5"| 1.5-0.25 deg. | ||
|colspan=" | |colspan="5"| 1.5-0.25 deg. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling | ||
|colspan=" | |colspan="5"| 5.5/1 s. | ||
|colspan=" | |colspan="5"| 5.5/1 s. | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|Can be picked up from destroyed enemies in the zone [[Pandora Anomaly]] | | Can be picked up from destroyed enemies in the zone [[Pandora Anomaly]] | ||
|56300{{CR}} | | 56300{{CR}} | ||
|112500{{CR}} | | 112500{{CR}} | ||
|262500{{CR}} | | 262500{{CR}} | ||
| [[Workshop#EM|Manufacturing]] | |||
|Can be picked up from destroyed enemies in the zone [[Iridium Strand]] | | Can be picked up from destroyed enemies in the zone [[Iridium Strand]] | ||
|900000{{CR}} | | 900000{{CR}} | ||
|1800000{{CR}} | | 1800000{{CR}} | ||
|4200000{{CR}} | | 4200000{{CR}} | ||
| [[Workshop#EM|Manufacturing]] | |||
|} | |} | ||
Latest revision as of 22:00, 28 January 2024
Type: EM weapon.
For ship type: Hawk-Eye, Spectre Falcon and premium ships of the role
For ranks: 5-9, 12-17.
Munitions:
Description
- After a critical hit enemies get 20% more damage from your allies for 12 s.
Weapon history
- Vanguard never wrote off old ships, so Hawk-Eye always got the most modern weapons and modules. After the war with aliens, the Federation again turned its attention to this ship. Among the many improvements, it got new weapons — plasma cannon “Tracer”.
- This EM cannon, which weakens the enemy's defence, performed well in operations against the Cartel and other pirates. The weakened opponents just had to be finished off, this is how fragile the target's hull became. Unfortunately, the Federation was unable to keep information about weapons in secret and as a result, sold the blueprints to the UMC. Now these unpretentious ships, armed with the latest tech, often participate in the operations of mercenaries, forming the basis of the recon fleet
From eyewitness accounts:
- When we went down to the hangar, we saw Hawk-Eye in front of us. We were shocked, sure the ship is good, but attacking the cartel... Though we were told that our task was to test new weapons, it looked like suicide. When we entered the sector, we saw the enemy fleet. Frigates and destroyers were all in a circle around the fort. We rushed to the attack and started shooting from 3 km. Rapid-fire guns threw hundreds of plasma bursts, but there was almost no damage. Right in front of the fort, we turned around and began to withdraw from the battlefield. Our covert ops ships entered the sector and continued our job. Our surprise knew no bounds. A couple of shots destroyed whole ships. Their hull felt like it was.... made of glass... The shield could not save the ship, and it became weaker too. Of course, the ship is old, but now we can give them the heat again...
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | 'Tracer' plasma gun 9 | 'Tracer' plasma gun 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (EM) | 607 dmg./s. | +26 dmg./s. | +27 dmg./s. | +23 dmg./s. | +17 dmg./s. | 667 dmg./s. | +30 dmg./s. | +30 dmg./s. | +26 dmg./s. | +17 dmg./s. |
Damage (EM) | 182 dmg. | +8 dmg. | +8 dmg. | +7 dmg. | +5 dmg. | 200 dmg. | +9 dmg. | +9 dmg. | +8 dmg. | +5 dmg. |
Rate of fire | 200 rounds/min | 200 rounds/min | ||||||||
Critical chance | 5% | 5% | ||||||||
Critical damage bonus | 75% | 75% | ||||||||
Projectile speed | 5700 m/s | 6000 m/s | ||||||||
Firing range (max.) | 2350 m. | 2350 m. | ||||||||
Spread (from-to) | 1.5-0.25 deg. | 1.5-0.25 deg. | ||||||||
Overheating/cooling | 5.5/1 s. | 5.5/1 s. | ||||||||
Cost | Can be picked up from destroyed enemies in the zone Pandora Anomaly | 56300 | 112500 | 262500 | Manufacturing | Can be picked up from destroyed enemies in the zone Iridium Strand | 900000 | 1800000 | 4200000 | Manufacturing |