Hawk-Eye

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Hawk-Eye
Hawk-Eye.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 6689
Hull 3001
Shield 3444
Energy 390
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Rotation speed increased by 25%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
'Tracer' plasma gun.jpg PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Covert Ops drone.jpg RepairDronesSmall Icon.png Phase Remodulator.png Parasitic Remodulator.png
Ship modifiers
Engine RotationThruster Icon.png CollisionComp Icon.png
Capacitor Critical counter.jpg ExtCapacitorBattary Icon.png
Shield ShieldExtender Icon.png
Hull ResistHullKinetic Icon.png ResistHullThermal Icon.png AutoRepairUnit Icon.png
CPU ScoutScanner Icon.png

Special module Recon micro warp.png


Buying price 1100000 Currency credits.png
Selling price 275000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Recon
Rank: 7

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Equipped with top-secret reconnaissance equipment, GR-15B Hawk-Eye interceptors have long been the best means of Vanguard space reconnaissance, repeatedly penetrating both the capital of the Empire and the closed sectors of Jericho Techs.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Pulse Laser 11 Shrapnel Cannon 8 RF Blaster 9 Skrahgun.png Tai'thaq mini.jpg 'Tracer' plasma gun.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Covert Ops drone.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 345 72 67 2480 2870 93 4500 2
2 345 72 67 2704 3129 93 4500 2
3 345 72 67 2803 3244 93 4800 2
4 355 72 69 2803 3244 93 4800 2
5 369 72 72 2877 3330 93 5100 2
6 380 72 74 2927 3387 93 5100 2
7 380 72 74 2976 3416 93 5400 2
8 380 54 74 2976 3416 93 5700 2
9 390 54 76 3001 3444 93 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 127 97
5 386 464 182 114 127 97
6 389 466 186 114 127 97
7 391 469 191 114 127 97
8 394 473 196 114 127 97
9 396 475 201 114 127 97



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers