'Tracer' plasma gun

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'Tracer' plasma gun

Type: EM weapon.

For ship type: Hawk-Eye, Spectre Falcon and premium ships of the role Recon.png

For ranks: 5-9, 12-17.


PlasmaFast Icon.png PlasmaSupernova Icon.png PlasmaUp1 Icon.png Double Deflector Mk.4.png Double Deflector (premium).png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png


After a critical hit enemies get 20% more damage from your allies for 12 s.

Weapon history

Vanguard never wrote off old ships, so Hawk-Eye always got the most modern weapons and modules. After the war with aliens, the Federation again turned its attention to this ship. Among the many improvements, it got new weapons — plasma cannon “Tracer”.
This EM cannon, which weakens the enemy's defence, performed well in operations against the Cartel and other pirates. The weakened opponents just had to be finished off, this is how fragile the target's hull became. Unfortunately, the Federation was unable to keep information about weapons in secret and as a result, sold the blueprints to the UMC. Now these unpretentious ships, armed with the latest tech, often participate in the operations of mercenaries, forming the basis of the recon fleet

From eyewitness accounts:

When we went down to the hangar, we saw Hawk-Eye in front of us. We were shocked, sure the ship is good, but attacking the cartel... Though we were told that our task was to test new weapons, it looked like suicide. When we entered the sector, we saw the enemy fleet. Frigates and destroyers were all in a circle around the fort. We rushed to the attack and started shooting from 3 km. Rapid-fire guns threw hundreds of plasma bursts, but there was almost no damage. Right in front of the fort, we turned around and began to withdraw from the battlefield. Our covert ops ships entered the sector and continued our job. Our surprise knew no bounds. A couple of shots destroyed whole ships. Their hull felt like it was.... made of glass... The shield could not save the ship, and it became weaker too. Of course, the ship is old, but now we can give them the heat again...


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Tracer' plasma gun 9 'Tracer' plasma gun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 607 dmg./s. +27 dmg./s. +26,5 dmg./s. +23,5 dmg./s. +17 dmg./s. 667 dmg./s. +30 dmg./s. +30 dmg./s. +27 dmg./s. +17 dmg./s.
Damage (EM) 182 dmg. +8 dmg. +8 dmg. +7 dmg. +5 dmg. 200 dmg. +9 dmg. +9 dmg. +8 dmg. +5 dmg.
Rate of fire 200 rounds/min 200 rounds/min
Critical chance 5% 5%
Critical damage bonus 75% 75%
Projectile speed 4750 m./s. 5000 m./s.
Firing range (max.) 2350 m. 2350 m.
Spread (from-to) 1,5-0,25 deg. 1,5-0,25 deg.
Overheating/cooling 5,5/1 s. 5,5/1 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 56300Currency credits.png 112500Currency credits.png 262500Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Iridium Strand 900000Currency credits.png 1800000Currency credits.png 4200000Currency credits.png Manufacturing

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