Grizzly Mk II: Difference between revisions

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|rot_speed_y_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1343
|energy_max_syn10 = 1336
|energy_regen_syn10 = 222
|energy_regen_syn10 = 222
|hull_max_syn10 = 21286
|hull_max_syn10 = 21286

Revision as of 09:39, 28 December 2020

Grizzly Mk II
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 36045
Hull 21286
Shield 14135
Energy 1336
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to kinetic damage increased by 33 pts.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 11

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Based on the very expensive "Grizzly", Vanguard managed to improve its flight characteristics without a significant increase in cost, having received at its disposal an excellent frigate, equally confidently leading a firefight and supporting the light forces.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 980 220 190 14990 14135 109 2000 2
2 1176 220 190 17688 14135 109 2000 2
3 1176 220 190 18887 14135 109 2200 2
4 1205 220 196 18887 14135 109 2200 2
5 1245 220 203 19787 14135 109 2400 2
6 1274 220 209 20386 14135 109 2400 2
7 1274 220 209 20836 14135 109 2600 2
8 1274 220 209 20836 14135 109 2800 2
9 1303 220 215 21136 14135 109 2800 2
10 1336 220 222 21286 14135 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36
10 261 313 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers