Grizzly Mk II

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Grizzly Mk II
Grizzly Mk II.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 36045
Hull 21286
Shield 14135
Energy 1343
Speed 261

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to kinetic damage increased by 33 pts.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Boarding charger.jpg ShieldRestoreLarge Icon.png Pulsar.png Signature Masking.png
Ship modifiers
Engine EngineGenerator Icon.png
Capacitor Safety switch.jpg CptrEnrgBridge Icon.png
Shield Adaptive shield icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
Hull LightArmor Icon.png ResistHullKinetic Icon.png
CPU WideScanner Icon.png

Special module Guard phase shield thermall.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 11

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Based on the very expensive "Grizzly", Vanguard managed to improve its flight characteristics without a significant increase in cost, having received at its disposal an excellent frigate, equally confidently leading a firefight and supporting the light forces.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 Destructor 14 Railgun Heavy Icon.png Breach Laser.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module DeathRay Icon.png

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Spectre Field module.png Boarding charger.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 980 220 190 14990 14135 109 2000 2
2 1176 220 190 17688 14135 109 2000 2
3 1176 220 190 18887 14135 109 2200 2
4 1205 220 196 18887 14135 109 2200 2
5 1245 220 203 19787 14135 109 2400 2
6 1274 220 209 20386 14135 109 2400 2
7 1274 220 209 20836 14135 109 2600 2
8 1274 220 209 20836 14135 109 2800 2
9 1303 220 215 21136 14135 109 2800 2
10 1343 220 222 21286 14135 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 253 303 55 61 30 36
2 253 303 55 61 30 36
3 255 305 56 61 30 36
4 255 305 56 61 30 36
5 255 305 56 61 30 36
6 256 307 58 61 30 36
7 258 309 59 61 30 36
8 260 311 61 61 30 36
9 261 313 62 61 30 36
10 261 313 62 61 30 36



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