Eagle: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Eagle |ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows the...")
 
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|crit_chance_add = 30%
|crit_chance_add = 30%
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|module_recon_energy_cost_mul = 25%
|module_recon_energy_cost_mul = 20%
|module_recon_energy_cost_mul_synLvl = 4
|module_recon_energy_cost_mul_synLvl = 4
|heat_add_mul = 25%
|heat_add_mul = 20%
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}

Revision as of 18:38, 24 September 2016

Eagle
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7639
Hull 3576
Shield 3764
Energy 363
Speed 397

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy consumption of "Covert Ops modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 11

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 310 83 60.1 2955 3110 101 3000 2
2 310 83 60.1 3221 3390 101 3000 2
3 310 83 60.1 3340 3515 101 3300 2
4 320 83 61.9 3340 3515 101 3300 2
5 332 83 64.3 3428 3608 101 3600 2
6 341 83 66.1 3487 3670 101 3600 2
7 341 83 66.1 3547 3701 101 3900 2
8 341 83 66.1 3547 3701 101 4200 2
9 351 83 67.9 3576 3733 101 4200 2
10 363 83 70.3 3576 3764 101 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 461 178 114 102 78
2 384 461 178 114 102 78
3 387 464 182 114 102 78
4 387 464 182 114 102 78
5 387 464 182 114 102 78
6 389 467 187 114 102 78
7 392 470 192 114 102 78
8 394 473 196 114 102 78
9 397 476 201 114 102 78
10 397 476 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers