Eagle

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Eagle
Eagle.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7638
Hull 3576
Shield 3763
Energy 380
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy consumption of "Covert Ops modules" reduced by 25%.
Available at experience level 8:
EM spread reduced by 33,3%.
EM projectile speed increased by 35%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
'Supernova' torpedo.jpg Self Destruct.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine Shared cooler icon.png RotationThruster Icon.png InertialStabilizer Icon.png
Capacitor ImplsDischarger Icon.png
Shield ResistShieldKin Icon.png ResistShldThermal Icon.png
Hull ArmorPlates Icon.png AutoRepairUnit Icon.png
CPU WideScanner Icon.png

Special module Covert ops plasma web.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 11

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Not everyone can afford the new civilian interceptor of Baskett-Dobins FWI BD-766 "Eagle". Excellent performance, high level of comfort and high price make this spacecraft a lot of favorites. Not surprisingly, this particular model of interceptor has received wide recognition among VIP persons.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Supernova' torpedo.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 325 82 63 2955 3110 100 3000 2
2 325 82 63 3221 3390 100 3000 2
3 325 82 63 3340 3515 100 3300 2
4 335 82 65 3340 3515 100 3300 2
5 348 82 67 3428 3608 100 3600 2
6 358 82 69 3487 3670 100 3600 2
7 358 82 69 3547 3701 100 3900 2
8 358 82 69 3547 3701 100 4200 2
9 367 82 71 3576 3733 100 4200 2
10 380 82 74 3576 3763 100 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



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