Nibelung: Difference between revisions

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|damage_mul = 7%
|damage_mul = 7%
|damage_mul_synLvl = 0
|damage_mul_synLvl = 0
|vision_radius_mul = 50%
|vision_radius_mul_1 = 50%
|vision_radius_mul_synLvl = 0
|vision_radius_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 15%
|crit_chance_add = 15%

Revision as of 18:21, 24 September 2016

Nibelung
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9004
Hull 5397
Shield 3098
Energy 398
Speed 331

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Sensor range increased by 100%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 11

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 340 83 65.9 4460 2560 101 4500 2
2 340 83 65.9 4862 2791 101 4500 2
3 340 83 65.9 5040 2893 101 4800 2
4 351 83 67.9 5040 2893 101 7800 2
5 364 83 70.6 5174 2970 101 8100 2
6 374 83 72.5 5263 3021 101 8100 2
7 374 83 72.5 5352 3047 101 8400 2
8 374 83 85.7 5352 3047 101 8700 2
9 385 83 87.7 5397 3072 101 8700 2
10 398 83 90.3 5397 3098 101 9000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 178 114 102 78
2 320 384 178 114 102 78
3 322 387 182 114 102 78
4 322 387 182 114 102 78
5 322 387 182 114 102 78
6 324 389 187 114 102 78
7 327 392 192 114 102 78
8 329 394 196 114 102 78
9 331 397 201 114 102 78
10 331 397 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers