Dragon: Difference between revisions

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|damage_mul_synLvl = 0
|damage_mul_synLvl = 0
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|crit_chance_add = 5%
|crit_chance_add_1 = 5%
|crit_chance_add_synLvl = 2
|crit_chance_add_1_synLvl = 2
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 4
|crit_chance_add_synLvl = 4

Revision as of 03:07, 25 September 2016

Dragon
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 22024
Hull 14212
Shield 6432
Energy 1053
Speed 193

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Critical chance increased by 10%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 13

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 900 233 174.5 11745 5315 115 2000 2
2 900 233 174.5 12803 5794 115 2000 2
3 900 233 174.5 13272 6006 115 2200 2
4 927 233 179.7 13272 6006 115 2200 2
5 964 233 186.7 13625 6166 115 2401 2
6 990 233 191.9 13860 6272 115 2401 2
7 990 233 191.9 14095 6325 115 2600 2
8 990 233 191.9 14095 6325 115 2800 2
9 1017 233 197.1 14212 6379 115 2800 2
10 1053 233 204.1 14212 6432 115 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 192 230 61 62 30 36
9 193 231 63 62 30 36
10 193 231 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers