Scimitar: Difference between revisions
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|crit_chance_add = 10% | |crit_chance_add = 10% | ||
|crit_chance_add_synLvl = 4 | |crit_chance_add_synLvl = 4 | ||
|boost_energy_cost_per_second_mul = | |boost_energy_cost_per_second_mul = 25% | ||
|boost_energy_cost_per_second_mul_synLvl = 8 | |boost_energy_cost_per_second_mul_synLvl = 8 | ||
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Revision as of 03:24, 25 September 2016
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 36664 |
Hull | 16009 |
Shield | 24618 |
Energy | 1199 |
Speed | 168 |
Available from the beginning:
Maximum capacitor volume increased by 20%.
Critical chance increased by 10%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module | File:Phaseshield.png |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-30 | 0 | -60 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|