Scimitar: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Scimitar |ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships....")
 
No edit summary
Line 94: Line 94:
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 4
|crit_chance_add_synLvl = 4
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul_synLvl = 8
|boost_energy_cost_per_second_mul_synLvl = 8
}}
}}

Revision as of 03:24, 25 September 2016

Scimitar
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 36664
Hull 16009
Shield 24618
Energy 1199
Speed 168

Available from the beginning:
Maximum capacitor volume increased by 20%.
Critical chance increased by 10%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module File:Phaseshield.png


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17 Destructor 14 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Adaptation mechanism 12

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1199 170 198.5 16009 24618 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 168 201 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers