Archelon: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Archelon
|craft = yes
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.


The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team.
==Unique ship equipment==
===Active module===
'''[[Radiation converter]]'''
:In active state all incoming EM damage is used to restore shields. Ship does not receive damage.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 3
|rank = 7
|shipRole_text = Guard
|shipRole_link = Guard
|shipRole_image = role_guard.png
|raceName = FEDERATION
|race_link = FEDERATION
|raceNameLink = FEDERATION
|raceImage = federation.png
|specialAbility_text = 'Provocateur' System
|specialAbility_link = 'Provocateur' System
|specialAbility_icon = Guard provocateur archelon.png
|price = 200
|currency = [[File:ShipPart_Archelon.png|link=Ship parts]]
<!-- Image block -->
|shipImage_Animation = R3LT3P.gif
|shipImage_FrontView = R3LT3P_2.png
|shipImage_SideView = R3LT3P_3.png
|shipImage_UpView = R3LT3P_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 0
|module_hull_count = 2
|module_shield_count = 3
|module_capacitor_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 9.jpg|link=Beam Cannon|Beam Cannon 8|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Mass_Propulsion_Inhibitor.png      |link=Mass Propulsion Inhibitor|70px]]
|stock_ACTIVE_02 = [[File:Missile_Shield.png                |link=Missile Shield|70px]]
|stock_ACTIVE_03 = [[File:Pulsar.png                        |link=Pulsar|70px]]
|stock_ACTIVE_04 = [[File:ShieldRestoreLarge_Icon.png        |link=Shield Booster L|70px]]
|stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png          |link=Auxiliary Generator|60px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png      |link=Catalyst Injector|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|60px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png                  |link=Shield Splitter|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png        |link=Thermal Modulator|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:Em-insulation icon.png            |link=EM-insulation|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = <nowiki>-</nowiki>20
|shield_resist_kinetic = 10
|shield_resist_emp = <nowiki>-</nowiki>50
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = -20
|shield_resist_kinetic_calc = 10
|shield_resist_emp_calc = -50
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 261
|max_speed_boost_syn9 = 313
|acceleration_syn9 = 62
|acceleration_boost_syn9 =
|boost_energy_cost_syn9 = 225
|boost_energy_min_syn9 = 146
|strafe_speed_x_syn9 = 61
|strafe_speed_y_syn9 = 61
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 977
|energy_regen_syn9 = 189
|hull_max_syn9 = 19765
|shield_max_syn9 = 14410
|shield_regen_syn9 = 97
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
<!-- Default bonus block -->
|shield_resist_add = '''10 pts'''
|shield_resist_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = '''25%'''
|boost_energy_cost_per_second_mul_synLvl = 2
|hull_health_mul = '''15%'''
|hull_health_mul_synLvl = 4
|shield_max_mul = '''15%'''
|shield_max_mul_synLvl = 4
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Revision as of 06:57, 23 October 2019

Archelon
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 7 rank ships.

The maximum level of experience — 9

Survivability* 33864
Hull 19765
Shield 14410
Energy 977
Speed 261

Available from the beginning:
Shield resistance to all types of damage increased by 10 pts.
Afterburner energy draw reduced by 25%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Beam Cannon 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Manufacturing 200 x



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 7

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The idea of creating a guard frigate had been on the minds of Federation engineers for a long time. The best specialists spent days in laboratories and test sites around the clock to find a solution. During research by General Reactors corporation the engineers managed to develop a unique power distribution system for the ship's shields. However, a new concept called for a fundamentally different design and characteristics of the ship. All the little pieces of the project finally came together when the leading designer of Dry Lab corporation joined the team.

Unique ship equipment

Active module

Radiation converter

In active state all incoming EM damage is used to restore shields. Ship does not receive damage.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Vulcan 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 977 225 189 19765 14410 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 261 313 62 61 30 36

Ship model