Flamberge: Difference between revisions
(Updated information) |
(Balance (1.7.4a)) |
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|hull_max_syn10 = 4828 | |hull_max_syn10 = 4828 | ||
|shield_max_syn10 = 9378 | |shield_max_syn10 = 9378 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 133 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Latest revision as of 13:12, 20 November 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 17080 |
Hull | 4828 |
Shield | 9378 |
Energy | 684 |
Speed | 293 |
Available from the beginning:
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 8250 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Command
Rank: 12
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
Techs' experiments in terms of shield technology led to the creation of a new diffusion shield capable of expanding the ship's energy impact. Some pilots are convinced that the difference in comparison with other command ships is not so significant, but studies claim the opposite - the pilots at Flamberge manage to keep their shields for a few seconds longer, which is quite significant in space battles. Later, additional heat sinks were added to provide greater penetrating power of the main guns, so that the advantage would be indisputable.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|