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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 17080
Hull 4828
Shield 9378
Energy 684
Speed 293

Available from the beginning:
Energy regeneration speed increased by 25%.
Effective range of "Command modules" increased by 50%.
Main weapon damage increased by 10%.

Equipment upon purchase
Assault Railgun 12
Active modules
Ship modifiers

Special module

Buying price 8250

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 12


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Techs' experiments in terms of shield technology led to the creation of a new diffusion shield capable of expanding the ship's energy impact. Some pilots are convinced that the difference in comparison with other command ships is not so significant, but studies claim the opposite - the pilots at Flamberge manage to keep their shields for a few seconds longer, which is quite significant in space battles. Later, additional heat sinks were added to provide greater penetrating power of the main guns, so that the advantage would be indisputable.

Available equipment

Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17 Phaser 14

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers



Ship has no hull slots


Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 684 161 161 4828 9378 133 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 293 352 102 88 72 66

Interceptors Fighters Frigates Destroyers