Inquisitor AE: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Balance (1.7.1))
(Balance (1.7.4a))
Line 87: Line 87:
|hull_max_syn1 = 5425
|hull_max_syn1 = 5425
|shield_max_syn1 = 14530
|shield_max_syn1 = 14530
|shield_regen_syn1 = 117
|shield_regen_syn1 = 129
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 107: Line 107:
|hull_max_syn2 = 5914
|hull_max_syn2 = 5914
|shield_max_syn2 = 15840
|shield_max_syn2 = 15840
|shield_regen_syn2 = 117
|shield_regen_syn2 = 129
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 127: Line 127:
|hull_max_syn3 = 6131
|hull_max_syn3 = 6131
|shield_max_syn3 = 16422
|shield_max_syn3 = 16422
|shield_regen_syn3 = 117
|shield_regen_syn3 = 129
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 147: Line 147:
|hull_max_syn4 = 6131
|hull_max_syn4 = 6131
|shield_max_syn4 = 16422
|shield_max_syn4 = 16422
|shield_regen_syn4 = 117
|shield_regen_syn4 = 129
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 167: Line 167:
|hull_max_syn5 = 6293
|hull_max_syn5 = 6293
|shield_max_syn5 = 16858
|shield_max_syn5 = 16858
|shield_regen_syn5 = 117
|shield_regen_syn5 = 129
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 187: Line 187:
|hull_max_syn6 = 6402
|hull_max_syn6 = 6402
|shield_max_syn6 = 17148
|shield_max_syn6 = 17148
|shield_regen_syn6 = 117
|shield_regen_syn6 = 129
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 207: Line 207:
|hull_max_syn7 = 6511
|hull_max_syn7 = 6511
|shield_max_syn7 = 17293
|shield_max_syn7 = 17293
|shield_regen_syn7 = 117
|shield_regen_syn7 = 129
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 227: Line 227:
|hull_max_syn8 = 6511
|hull_max_syn8 = 6511
|shield_max_syn8 = 17293
|shield_max_syn8 = 17293
|shield_regen_syn8 = 117
|shield_regen_syn8 = 129
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 247: Line 247:
|hull_max_syn9 = 6564
|hull_max_syn9 = 6564
|shield_max_syn9 = 17440
|shield_max_syn9 = 17440
|shield_regen_syn9 = 117
|shield_regen_syn9 = 129
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 267: Line 267:
|hull_max_syn10 = 6564
|hull_max_syn10 = 6564
|shield_max_syn10 = 17581
|shield_max_syn10 = 17581
|shield_regen_syn10 = 117
|shield_regen_syn10 = 129
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Revision as of 13:35, 20 November 2020

Inquisitor AE
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 26736
Hull 6564
Shield 17581
Energy 1082
Speed 234

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 14

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

After the discovery of the Precursors Sectors, the Council of Families cherishes the hope of establishing a permanent presence there. That is why Technologists together with Saladin's Family are developing an army version of a promising frigate, which has received the name "Inquisitor AE".

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 925 239 179 5425 14530 129 2000 2
2 925 239 179 5914 15840 129 2000 2
3 925 239 179 6131 16422 129 2200 2
4 953 239 185 6131 16422 129 2200 2
5 990 239 192 6293 16858 129 2400 2
6 1018 239 197 6402 17148 129 2400 2
7 1018 239 197 6511 17293 129 2600 2
8 1018 239 197 6511 17293 129 2800 2
9 1045 239 203 6564 17440 129 2800 2
10 1082 239 210 6564 17581 129 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 226 272 55 61 30 36
2 226 272 55 61 30 36
3 228 274 56 61 30 36
4 228 274 56 61 30 36
5 228 274 56 61 30 36
6 229 275 58 61 30 36
7 231 277 59 61 30 36
8 232 279 61 61 30 36
9 234 280 62 61 30 36
10 234 280 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers