Relic: Difference between revisions

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(Balance 1.8.1)
(Added example build Relic-'VERIACENT'-RE1VAX)
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|module_suppressor_energy_cost_mul = '''25%'''
|module_suppressor_energy_cost_mul = '''25%'''
|module_suppressor_energy_cost_mul_synLvl = 8_3
|module_suppressor_energy_cost_mul_synLvl = 8_3
|ShipSET = [[File:Relic-RE1VAX.png|1080px]]
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Revision as of 13:41, 27 September 2021

Relic
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 230248
Hull 115192
Shield 80659
Energy 4446
Speed 102

Available from the beginning:
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 12000000
Cost of refitting 1400000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.

According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the "on the remaining forces of Jericho" agreement.

Representatives of the UMC managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.

Unique ship equipment

Weapon

Heavy Gauss-cannon G2

Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.

Active module

Cluster torpedo

Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for 3 seconds and cannot capture targets themselves.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Activates a spherical shield around the ship, which can reflect enemy projectiles and lasers back at the attacker. While the shield is activated, the destroyer receives 400 pts. of resistance to all types of damage. The module spends one charge and energy for each second of being active. Pressing the button again disables the module. 1000 en. -
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0,3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Energy regeneration speed increased by 20%.
Sensor range increased by 100%.
Rotation speed increased by 25%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3800 295 224 95200 66660 374 3000 3
2 3800 295 224 103768 72659 374 3000 3
3 3800 295 224 107576 75326 374 3300 3
4 3914 295 231 107576 75326 374 3300 3
5 4066 295 240 110432 77326 374 3600 3
6 4180 295 247 112336 78659 374 3600 3
7 4180 295 247 114240 79325 374 3900 3
8 4180 295 247 114240 79325 374 4200 3
9 4294 295 254 115192 79992 374 4200 3
10 4446 295 262 115192 80659 374 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds

File:Relic-RE1VAX.png


Ships
Interceptors Fighters Frigates Destroyers