Superkite: Difference between revisions
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|specialAbility_icon = Covert ops plasma web.png | |specialAbility_icon = Covert ops plasma web.png | ||
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|shipImage_Animation = R3ST2S.gif | |shipImage_Animation = R3ST2S.gif |
Latest revision as of 20:57, 25 October 2021
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 6491 |
Hull | 2910 |
Shield | 3344 |
Energy | 308 |
Speed | 394 |
Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 10%.
Rotation speed increased by 25%.
Critical chance increased by 30%.
Energy consumption of "Covert Ops modules" reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
After analyzing the data from the battle where a squad of Hawk-M ships had been lost, Vanguard decided that the new ship needed stronger enemy detection systems and a high-power reactor. For test purposes a Superkite squad was sent to the place of death of the Federation ships. There they were attacked by the enemy. Not a single Superkite was damaged. The enemy was completely destroyed.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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