Hawk-M

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Hawk-M
Hawk-M.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 6826
Hull 3061
Shield 3516
Energy 333
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
'Reaver' energy converter.jpg Plasma Arc.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png EngineGenerator Icon.png
Capacitor EmergencyBarrier Icon.png ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png BattleScanner Icon.png

Special module Covert ops plasma web.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 8

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Another upgrade of the popular interceptor of company General Reactors GR-13 "Hawk" became its version designed for the army - GR-14 "Hawk-M". Federation pilots appreciated this ship. Until now, it is used to train interceptor pilots.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Reaver' energy converter.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 295 75 57 2530 2930 95 3000 2
2 295 75 57 2758 3194 95 3000 2
3 295 75 57 2859 3311 95 3300 2
4 304 75 59 2859 3311 95 3300 2
5 316 75 61 2935 3399 95 3600 2
6 325 75 63 2986 3458 95 3600 2
7 325 75 63 3036 3487 95 3900 2
8 325 75 74 3036 3487 95 4200 2
9 333 75 76 3061 3516 95 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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