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| |stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] | | |stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] |
| |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] |
| |stock_MISSILE_01 = [[File:Static shield icon.png|50px]] | | |stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]] |
| |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] |
| |stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | | |stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] |
Revision as of 17:45, 19 March 2022
General information
Faction: Federation
Class: Destroyer
Role: Suppressor
Rank: 14
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The first ‘public’ Sirius destroyer was designed and developed in the mega-popular show ‘The Shipyard’, whose ratings broke all records. Thirty engineers competed for six months for the right to be called ‘King of the Shipyard’, the outcome was decided by viewer voting. Military leadership initially could not believe the success of the project, but gave permission to use one of its shipyards, when producers collected the required amount of credits on a crowdfunding platform. To everyone's surprise, Sirius was not only a high-quality ship, powerful and reliable machine, but at also relatively inexpensive to manufacture. After the show, Sirius was put into service, and its blueprints were submitted to UMC. Currently, the producers are raising money for a second season of the project.
Unique ship equipment
Active module
Destabilizing Field
- Deals damage over time to targets in range and temporarily destabilizes their engines. While the target flies faster than 30% of max. speed, deals extra DPS.
Engine modifier
Augmented Cooler
- Engine cooling system cools weapons. Additionally increases maximum ship speed and maneuverability.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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|
Charge is accumulated at 90% of maximum speed. Full charge allows you to activate the module. Upon activation weapon damage increases by 40% for 5 seconds. Passively increases ship speed and maneuverability by 20%.
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120 en.
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7 s.
|
|
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Upon activation ship is fixing its position for 2 s. Weapon damage is increased by 55% and range is increased by 10%.
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120 en.
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5 s.
|
|
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Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second.
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120 en.
|
0.3 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Weapon cooling rate increased by 100%.
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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|
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Power of Suppressor Class modules increased by 10%.
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|
Cooldown time of Suppressor Class modules decreased by 15%.
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Energy drain of of Suppressor Class modules decreased by 25%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
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to EM weapon, (pts.)
|
0
|
30
|
-30
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
4500
|
224
|
248
|
91350
|
40320
|
230
|
3000
|
3
|
2
|
4500
|
224
|
248
|
99572
|
43949
|
230
|
3000
|
3
|
3
|
4500
|
224
|
248
|
103226
|
45562
|
230
|
3300
|
3
|
4
|
4635
|
224
|
255
|
103226
|
45562
|
230
|
3300
|
3
|
5
|
4815
|
224
|
266
|
105966
|
46771
|
230
|
3600
|
3
|
6
|
4950
|
224
|
274
|
107793
|
47578
|
230
|
3600
|
3
|
7
|
4950
|
224
|
274
|
109620
|
47981
|
230
|
3900
|
3
|
8
|
4950
|
224
|
274
|
109620
|
47981
|
230
|
4200
|
3
|
9
|
5085
|
224
|
281
|
110534
|
48384
|
230
|
4200
|
3
|
10
|
5265
|
224
|
291
|
110534
|
48787
|
230
|
4500
|
3
|
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Ship's speed on different experience levels
Level
|
Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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1
|
131
|
157
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10
|
10
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11,8
|
19,3
|
2
|
131
|
157
|
10
|
10
|
11,8
|
19,3
|
3
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
4
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
5
|
132
|
158
|
10,3
|
10
|
11,8
|
19,3
|
6
|
132
|
159
|
10,5
|
10
|
11,8
|
19,3
|
7
|
133
|
160
|
10,8
|
10
|
11,8
|
19,3
|
8
|
134
|
161
|
11,1
|
10
|
11,8
|
19,3
|
9
|
135
|
162
|
11,3
|
10
|
11,8
|
19,3
|
10
|
135
|
162
|
11,3
|
10
|
11,8
|
19,3
|
|
Player Builds
Ship model