Valor: Difference between revisions
(Balance (1.7.3a)) |
(Balance 1.10.6a) |
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|hull_max_syn9 = 12403 | |hull_max_syn9 = 12403 | ||
|shield_max_syn9 = 11706 | |shield_max_syn9 = 11706 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 139 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 |
Revision as of 15:16, 27 May 2022
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 25176 |
Hull | 12403 |
Shield | 11706 |
Energy | 1040 |
Speed | 293 |
Available from the beginning:
Maximum speed increased by 10%.
Effects of "Engineering modules" increased by 20%.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 4070 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
General Reactors received an order for this ship from a wandering merchant who wished to remain anonymous. According to his drawings, the power grid and maneuverable engines were improved, with the result that the Valor acquired very unique driving characteristics for ships of this class. The company will not refuse service to wealthy mercenaries to collect a copy of this frigate.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|