Ricasso: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Ricasso |ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows t...")
 
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|spell_recon_param_mul = 20%
|spell_recon_param_mul = 20%
|spell_recon_param_mul_synLvl = 4
|spell_recon_param_mul_synLvl = 4
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul_synLvl = 8
|boost_energy_cost_per_second_mul_synLvl = 8
}}
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Revision as of 18:45, 24 September 2016

Ricasso
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 8702
Hull 2753
Shield 5784
Energy 294
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 8

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 260 75 50.4 2275 4820 95 3000 2
2 260 75 50.4 2480 5254 95 3000 2
3 260 75 50.4 2571 5447 95 3300 2
4 268 75 51.9 2571 5447 95 3300 2
5 279 75 54 2639 5592 95 3600 2
6 286 75 55.5 2685 5688 95 3600 2
7 286 75 55.5 2730 5736 95 3900 2
8 286 57 55.5 2730 5736 95 4200 2
9 294 57 57 2753 5784 95 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers