Ricasso

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Ricasso
Ricasso.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 9453
Hull 2753
Shield 5784
Energy 333
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
RAD-atomizer.jpg Plasma Arc.png ShieldRestoreSmall Icon.png White Noise Jammer.png
Ship modifiers
Engine CollisionComp Icon.png EngineGenerator Icon.png
Capacitor EmergencyBarrier Icon.png CptrEnrgBridge Icon.png
Shield 'Reaper-8' converter.jpg ResistShldThermal Icon.png ShieldExtender Icon.png
Hull AutoRepairUnit Icon.png
CPU WideScanner Icon.png

Special module Covert ops plasma web.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 8

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Based on interceptors of the type "Stiletto", Techs were engaged in the further development of the ideas of using virtual reality technology to control a warship. Now the interceptors did not require pilots to work with the controls: the special sensors were removed from the body of the pilot with all the necessary information. Currently, interceptors like "Ricasso" are widely used to retrain pilots for direct control of the ship.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png RAD-atomizer.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 295 75 57 2275 4820 95 3000 2
2 295 75 57 2480 5254 95 3000 2
3 295 75 57 2571 5447 95 3300 2
4 304 75 59 2571 5447 95 3300 2
5 316 75 61 2639 5592 95 3600 2
6 325 75 63 2685 5688 95 3600 2
7 325 75 63 2730 5736 95 3900 2
8 325 56 63 2730 5736 95 4200 2
9 333 56 65 2753 5784 95 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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